@Reowwww Great work man! :D Some more progress on this door~ Brought everything into zbrush Just a quick updated since everything's coming together now Nowhere near done, so please don't judge my blobby bricks too much More updates soon! You can follow my progress…
Released Lazy Save 1.6.3 yesterday Lots of new stuff gif shows Channel Packing, now with the ability to have group names -orange groups Auto TGA bit depth (32 if you have alpha, 24 if not) Moved modes from the settings panel into a flyout menu of the panel for quicker changing :D Give it a look…
Hey! Here is my latest work. Lowpoly bust of russian hockey player Sergey Mozyakin. Its 7 k triangles and 2k texture maps. Rendered in marmoset toolbag 2. You can visit my artstation page to find more pictures. Thanks. https://www.artstation.com/artist/spacecentipede (oversize image disabled by moderator, original here:…
@josh_lynch looking good man! The roughness will definitely help bring it together with the moss and the tile. But the form, albedo and overall read are great! As for me, calling this done. You can see more images with the high res and marmoset viewer version on my artstation: https://www.artstation.com/artist/nathanbrock…
hi everyone :) I'm a beginner here, I'm currently in 3D school at CDI college in Montreal, Canada. I wanted to share my latest homework, we had to model, light, texture and render a product of our choice as if we were doing an add. we are approaching demo time and I'd love some feedback :) do you guys think this is good…
Happy New year and keep making awesome art! I've finally managed to get this planet project done. It is mostly a study in tilesets, but it also ventured into fluid dynamics, atmosphere shading, and a bunch of other interesting stuff on the way. Playable in your browser at: http://oskarstalberg.com/game/planet/planet.html…
Hey Guys, I wanted to share these screenshots from my latest project. The level was rendered in Unreal Engine 4, all the assets were textured using the Quixel Suite. Additional materials were created using Substance Designer. Here is the link to my Master Thread Here is also a link to my Artstation page where I also have a…
Hi! I'd like to share with you my latest character model which I did for comicon challenge 2016 - Night of the super unnatural dead. I chose Bebop from TMNT and made his undead version. Hope you'll like it! Voting is here…
Hey guys! Here's my latest re-work Viking House. You might remember it from earlier but I really wanted to play with depth in my scene and work on dialing in the layout of the piece. Relatively happy with what I was able to achieve however I am always open to more suggestions of course! Direct Thread…
Started working on something new so thought I'd post in here :) I have a folder full of pictures of doors and this one just seemed really neat. Modeled the door in Modo and sculpted the lion head for the knocker in Zbrush You can see more of my work at https://www.artstation.com/artist/stephanie or in this polycount…