Is it possible to generate outputs to .raw format so that Unity could then read as Heightmap info for terrains? I was hoping to generate a terrain via substance at runtime. Though, I'm not sure if I should be talking to Allegorithmic or Unity people for this one. Not afraid to dive into code for this (I work mainly in C#),…
Hi Shriken, I personally believe that the fewer nodes you use,t he faster it'll render, the easier it is to read (and if you want to change it in-engine with the substance plug-in for unity or unreal, fewer nodes will make it go faster I think). If you are using several identical nodes, you might as well draw more lines…
as people jumping to fan pattern, I would love too pretty tricky to get evenly spaced brick, my method almost exactly the same as jet_pilot http://www.polycount.com/forum/showpost.php?p=2291158&postcount=1646 my next goal is to calculate the repetition to squeeze out the pattern amount in one texture , so i can get bigger…
Thanks man! Took me around a week with hours taken here and there. I had to learn how to plug different substances together and it was the first PBR prop I've done completely inside SD. I also lost the better part of a day wondering why some bakes weren't working properly only to find out it's because I exported my hipoly…
Couple of minor wishlist things for preferences: * It'd be great if we could set the format of exported images in preferences or somewhere. It's a little annoying to have to toggle it off bmp to something I actually use like tga. Also, it'd be great if it would remember the last folder where files were exported. Usually I…
Im having some issues withn my current Substance. What I am currently doing is: - Inverting the base color of my diffuse in my specular - Color blending it over my base spec value My issue here is - I want to limit the lightness (B value if it was Photoshop HSB or L value as in substance HSL) to a maximum value. I want the…
i am trying out the trial right now and i am genuinely interested to give this tool a second chance. however, here are few of my main issues with it so far: 1. no layered PSD output (every single client i have wants final textures in organized PSD layers) 2. UV seams are not textured in a seamless manner. i still have to…
Hey, I'm sorry if this has been posted before, but I could not find it if it has: I am trying to figure out if the color mask for the Multi Material Blend has to be an SVG or can it be a bitmap? I have a bitmap hooked up and it seems to be doing the trick, but I just wanted to see if I need to convert the bitmap somehow.…
Don't think so, though transform 2D shows tiling past borders, and you can paint with wrapping in bitmap mode. 1. You want to blend 3 or more textures together with one mask? This has to be a color mask then, no? Like random, contrasting RGB values? I think 'Multi Material Blend' is what you're after. You can blend as many…
I've been working with substance designer as well, its an awesome program, but there's some things which i really cant find answers to by googling. How do you use direction and world space normal maps. I'm quite new to position and world space maps, so i dont know how to use them, and i cant find any real…