so guys i have a couple of questions, tugging through the Amazing Tyson Murphys tutorial (So far the best tutorial i've ever bought) and to my question, for a tileable texture lets say something like a wood or Concrete, how long do you guys work on it? (Mid-high quality with a lot of small, medium and big details). Best…
Trying something a little different, with some scales. It's not yet tiled, and I'm not quite used to hand-painting my normals, but I think the results show some degree of promise. I'd like some advice on how "readable" the texture should be. The painterly style I'm chasing uses a lot of vaguery to imply details where there…
I'm handpainting a texture for a sci-fi project. Its going to have a fixed camera, and its low end. so to add details I couldn't add in geometry, I tried a bit of forced perspective Left is what you see, right is the oposite angle. I'm still getting ridd of the extra faces, but at this point I still have it for selection…
@sweetangel0467 Yea I started seeing that. OTher than your paint palettes I saw a LOL article about their color palette for the new texture update. THank you for the crit! Always helpful. Here is the latest iteration: It's still in "beta" stages as far as controls but you can get it here:…
felipealves, thank you! darkmag07, awwww thank you so much, and no problem, i'm really glad it's a bit helpful :D iadagraca, thank you! i'm pretty obbessive about UVs, those could have been a bit better (i accidentally flipped the stomach D: ), but i was really excited to bake out an AO and a Skylight and start texturing…
Hello! I'm Yolu from HT. So many stunning works here. It's unbelievable! =) :open_mouth: I am working on the complete game character creation workflow tutorial. I plan to make two types of textures: handpainted and PBR. Here is the handpainted version. :) https://youtu.be/e4lO9-1G6z4 I am also working on the visual dev of…
Thanks guys! I'm glad someone got a kick out of these. :D I still think the original character textures from Quake 3 are some of the best to study for hand-painted work. Kenneth Scott just rocks my socks off! I hope to reach that level someday. To that end, I shall be abusing a few more Quake 3 characters. Soon! :poly130:
totally not finished, but I think this is a step in the right direction? You know, I have this bad habit of not pushing a piece further once I already have posted it online and gotten some feedback. so amateur! so yeah, the advised improvements to my texture painting was intriguing enough to me that I had to try to apply…
Hey guys, I'm planning on doing a rework of a tavern in WoW (dolanaar), seems like an interesting challenge. I've been busy doing props lately, and I love it. handpainted textures are really fun to make. the resolution might seem a little low. but keep in mind you will see these props form much further away in the actual…
I've been working on a rework of an inn in WoW. It's pretty different than the original, but heavily inspired. I'm planning on using the props I made for the inn. All the textures and models are all either temporarily or a work in progress. I'm planning on making the stone base a little more "complex", rather than just a…