Hi. His name is Kardel Sharpeye. He live deep in the mountains of Knollen. He is a sniper, and so much skilled that his shot opened dark prophecy. For somebody it is a profession, for somebody it is a hobby. It is called Jaeger. It is about hunt and survival in the wild. Here is my Jaeger of the Knollen Loading screen, Set…
Im starting to get depressed when skinning things, seriously. Im using 3dsmax 2012. I work with decompiled models so, what I do is: 1. Put my model at the same place and size as the default model.(Model is in BindPose) 2. Reset XForm to make sure scale and rotation are at 100%(1 in maya I think) 3. Look the bones that the…
Thanks for the feedback everyone. It's really helpful (even if you said you couldn't give feedback without seeing my direction). It's a bit difficult to add colour and liveliness to Tiny considering the original is made of rocks, and mine is made of ruins, but I'll see what I can do about adding small splashes of colour…
DOTA 2 WORKSHOP CONTRIBUTIONS Resources Decompiling Character Models To Use As Reference Valve's Character Art Guide Valve's Texture Guide Info from Opethrockr55: Geometry • Budget o hero+items: 6-7k for the portrait and 3-4k triangles in the game o Good rule of thumb is to always stay on the lower end of the budget • LODs…
Trying to follow frumps rough guide of: "To get your items to show up in the game and not just the importer, install the test client, take your compiled files (manual compile or the ones spit out by the importer) and rename it to the same as the default files. Then overwrite the default files and go into the game with the…
Hi! Download: http://linko.projects.free.fr/gametools.zip Official thread: https://blenderartists.org/forum/showthread.php?383624-Dark-Blender-(Official-Thread)-optimized-for-sculpting-and-game-asset-creation I have made a tool that convert your sculpture into an high quality game asset in one click. You just have to…
Welcome! As for the helm, I'm gonna wait till the colour maps are done for the items before I decide if it's really necessary to redo the helm or not. I'd rather not, but if I've spent all this time making the rest of the set it'd be a waste not to give it a proper finishing touch. I designed the rest of the set with the…
Good day Everyone, My apologies for bringing to life the many times discussed issue. For a few days trying to figure out how to get Dota 2 to Maya 2015, including animations. Found a few sources, but they seem to be quite outdated and it is hard to distinguish which way still works. As per Wyk's blog, I followed roadmap:…
So, I've read and looked at most of your comments. I actually commented on some of your submissions on the workshop pages before I found this forum. Zip- when you compiled your set, did each piece represent an item or is everything just one model? I'm working on a complete set and I don't want to waste the time of the…
Shut up. Just shut up. It's easy to say everyone else needs to work harder when your sets have glaring issues every. single. time. You got lucky, there's nothing more to it, ever since you're first set wen tin you've been on a luckier and luckier streak and it's absolutely ridiculous. Your control over masks is a joke and…