i've learned from working on Exanima that it could be an absolute nightmare if character customization, particularly armour layering, isn't properly planned out before making a bunch of assets for. I definitely won't be doing armour layering that's for sure, we'll just replace body parts with different pieces of…
you found the solution of how to get over it, you posted it :) everything is always scary at first, you just have to force yourself to do it. do it a few times and it becomes way less scary and intimidating. your mind is great at coming up with worst case scenarios, but 99.9% of them will never happen. when i first stated…
Good luck with finishing the project, looking great! The mentioned wall still looks a bit strange to me, although I can't put my finger on it. The UVs are improved, but still show traces of the old problems. Maybe the UVs need to be split in a couple more places to allow for less distortion, but you'll have to deal with…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
Done! Here is draft 3: Play time! She didn’t like the room. It was big, had toys she had never seen until
that afternoon, a wardrobe that touched both the floor and the ceiling, and a
switch next to the locked door that could turn on all the lamps, which would
fill the room in a mix of white and pink light. Yet, she didn’t…
This is one of those old threads that I thought I'd add to, since I was running into this issue myself and figured I'd just be a yammer pie about how I think the workflow with humanik quickrig is both great and crappy at the same time. i believe that the bipedal character setup that quickrig provides is meant "literally"…
In Blender you can move edges, edge loops and vertexes along any edge direction ( with auto UV correction). So world or local coordinates , axis being tilted it's all irrelevant . You just hit G double time + Alt and hover over an edge you want as a sliding direction and get yellow track lines appearing representing…
Looks pretty good! A few things to think about: - Your website background is too busy! It's distracting and disorienting when trying to view the actual art(which looks nice btw). - Sci fi machine room: The first image (and the banner is not the strongest) re-order your images showing the strongest first (imo the strongest…