That's not true entirely true. As far as I know we've been having problems with the polycount on PS3. Where the PS3 appears to be good with shaders, xbox360 is way better at handling higher loads of geometry on the screen.
I like nights like that, its just when I get to work and have to stare at the screen for another 9 hours I go into involuntary nap mode, or drink too much coffee.
i could see number three as like a user console or soemthing with that sharp thing jutting out of the top left side of it being the profile of a LCD screen or something that you'd have to look up at.
You are most likely getting a blue screen. Windows hides them and reboots instead by default, google on how to disable system reboot on error, and you'll be able to see the error message next time.
Vig, you're probably thinking of Thulsa Doom's temple from the first movie. The set design in Millius' Conan was great, definitely good stuff to pull from. And there is only one Conan for the silver screen...
I actually ignored this thread for a while, until I noticed it was consistently at the top and had grown considerably. Nice work eq! I love the in-engine screens, the specular and colours really work fantastically.
That plastic POS does not do Megas justice and if you based your model off of it I think you should delete it now take some screen caps from the show and start over.
So I finally got around to texturing this bad boy but I still have a lot of work to do. I still have to finish the headlights, pressure gauge, other screens, add stickers, and overall polish the jetpack.
Calling this one done! Learned a lot in Substance painter and just the overall process. Excited to move back into the Anubis character and apply what I've learned to it. See the artstation link for more screens~ https://www.artstation.com/artwork/ZnaXw
Bloody amazing episode. Edge of my seat. Characters didn't feel 'cartoony' like they did last week. Brilliant episode. The post guys did a great job on the colours too, beautiful on my Mac Air screen.