Depends what you define as texture artist? - Making tiling textures and modular atlas sets by sculpting/hardsurface 2 texture. Then I'd say Yes, but that's still a minimum requirement of that kind of role. Shader knowledge is usually integrated into this role. - Just making diffuses from other peoples highs & lows. Then…
I've modeled this character based on Ahmet Tabak's concept art project named " Pirdino"( please check the link below ) . This is a great exercise for proportions, retopology and texturing. I will soon create posing, clothing and some blend shapes to better define a possible personality and backstory. Please check Ahmet…
Hey, your work is awesome, you are way better than me at anatomy so I can't really critic your work. The only thing that is bugging me right now is the shoulder blades which seem a little too defined imo, your character is at rest so I think they should be less "contracted". I really dunno though to me it already looks…
There isn't any standard (Or rather, there's a million different ones). Just look at how different people define green and blue. It's really cultural and contextual. Some clarification on what you want this for would be useful. The only time I can think of where you definitely need specific names or palettes are when…
They're related but not quite the same when it comes to context. The guys above have it right. A scan is an analytical piece of data, the photo is the method in which to capture it. Technically speaking, photo textures can be considered scan data if the photographer had some defined real world values to compare against and…
I spent the evening hand painting my albedo map so that the colors are more defined, but something about it feels flat and less alive than my zbrush polypaint. The spec/gloss map isn't giving it much life. I think I need to up the strength of my normal map so that the pores show through more and give more bump to her face.…
First gen titles on any system are mostly bunk, minus maybe 1-3 titles. Gears of War looks really interesting. I'd like to see some in game movies. That will definately be one I'd get, although websites say it's shipping in early 06. Perfect Dark 0 looks interesting too. I loved the first game. Although M$ paying $360…
haha, I second Mit Gas' comment on the skull on the stick, it's ace. I wud really have considered workin on the alpha`ed areas more though if they are meant to be torn cloth the whole lot is transparent and maybe that's intentional, but there aren't any defining edges present so it looks rather more like some blood dust…
awesome man, thanks. i tweaked some of the edges you pointed out and it dropped the count down quite a bit. here are some new renders. she still has a bit of clean-up, bit im liking the direction she is going right now. tonight im gonna mess with the boots some, make some cuts to define a couple parts and what not in the…
Xaltar, the model is coming together. When you're ready to jump back into it, I think paint deforming her would help you to define her shape better and show you where some edges could be put to better use. Max's Pelt Mapping won't avoid stretching and the relax tool is wonky as hell. I don't unwrap stuff in max anymore,…