agh that seemed like an awesome idea vassago, too bad it didnt do anything for the quality of the normalmap Im really at loss her.. can it be hardware related someway?
Check this: [ame] http://www.youtube.com/watch?v=vcNnCCpNaco&feature=related[/ame] Not sure if that is what you are looking for. I just have a love for video tutorials :D
durhurhur Random thoughts made into 3D, not anything related to video games, Wanna sell it to make money durhurhurhur (seriously I think 2 bans is enough isnt it?)
The only thing Quake2 came close to being a Quake in relation is the jump sound and the perforator in the second expansion, but nothing else, it's just bastardization like the Final Fantasy series.
With Mobility to "Static" it still the same way too Dark So this problem might relate to Normal Map? Thank You for the reply I will try messing around with normal map.
soo great .. . turn on 1080 p [ame=" https://www.youtube.com/watch?v=Nwm46hiFNBQ&feature=related"]Watch Dogs - E3 2012 Gameplay Demo HD - YouTube[/ame]
on a semi related note http://www.tsumea.com used to be a good place to check out the jobs currently going in oz. been years since i went through them though
nice. I would just make the pallets larger in relation to the jack, and rotate the pallets 90 degrees, cause the forks of the jack go into the space between the three supports on the pallet.
Oh must be because you changed the exposure settings at one point. If you never use the Photographic Exposure or anything related to that, this doesn't happen. I might add this to the help.