Dang, sorry I haven't gotten back to this, new job and other stuff have been keeping me busy. I'm mainly just trying to get into better shape overall. I know I've got some weight I could be without so I'm trying to be rid of it. Back in high school I was in phenominally good shape, college kinda really destroyed that, and…
That lawnmower is the middle LOD, the high res one is here: And on other forums they said about 8000, 2500, and 500 tris for the LOD's for an asset like this would be good numbers to be used in something like Dead Rising as an asset. Do you advise differently to that? I can change the polys around in the scene though and…
That's not bad actually, I was curious about how much some would consider paying/offering for tutoring considering that CG spectrum is advertising 800 per month for one on one tutoring/classes which I kinda find... pricey although I understand that the people they got are people who worked on top rated and beloved films,…
2, 46ich £100, rear-views and a 56ich, £800 rear-view. Occasionally i set them up for multi-monitor mayhem and the picture quality is pretty decent. Not as a good as a plasma or Led/Lcd but it does the job brilliantly running on Hdmi's. Just saying if your looking for a lower budget tv and then invest in something else,…
The setup of this is looking really good, i agree with dlx, throwing a directional light in to see how some shadows will fall wouldn't be a bad idea. For poly count at GDC David Hugo was talking about their environments in Arkham Asylum and he said their average room had about 3000 static meshs(obviously redundant ones)…
On the bad news side I had a hardware problem, on the good I didn't lose too much and now am on a computer that plays games at a nice res. UT3 has quite a different look at 1920 x 1200 than a mildly choppy 800x600. I lost some of the high poly for this, but got it to a somewhat interesting point. I learnt an amazing amount…
Well, I've posted it now, for some reason I'm getting weird vertigo from just looking at my screen right now, so I decided that the 6th draft would be enough. I'm gonna quickly walk through my thought processes behind the piece though as I feel I should. The initial concept was basically me asking myself the question of…
Here's a little something that I've been working on in Blender. This is actually my first sculpted piece, as I've never gotten my hands on any other poly-sculpt software. The overall model is upwards of 800,000 triangles. At that level, the system starts to chug a little bit. (enough to be noticeable, and a little…