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Re: Precision rotation in max 7
Reply by
Illusions
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Feb 2005
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Technical Talk
You can also rotate in intervals of .5 if you rotate in an orthographic view...most times anyway lol...
2 results
Re: Detective Conan
Reply by
Japhir
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Jun 2010
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3D Art Showcase & Critiques
can you post wireframe views? can't really comment on it without wires ;) . and how is the anubis with magicians going?
Re: simple max screwup question
Reply by
Japhir
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Mar 2008
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Technical Talk
oh nevermind i got it, under views it had a check thingie called "show transform gizmo" thanks!
4 results
Re: futuristic smg WIP
Reply by
rasmus
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Jan 2009
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3D Art Showcase & Critiques
Looks like the whole thing is just one smoothing group. Can you post an untextured, shaded view?
2 results
Re: skull study
Reply by
Jaco
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Jan 2010
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3D Art Showcase & Critiques
Good start. In the top view, the skull should be widest at the back, the front of the skull is also looking a bit flat.
2 results
Re: The Polycount Store
Reply by
Campaignjunkie
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Sep 2008
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$5 off coupon code: CLEARANCE08 (from http://www.retailmenot.com/view/spreadshirt.com ) Yeaaaah Polycount fashion represent!
Re: Grayscale painting
Reply by
graves
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Jan 2005
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3D Art Showcase & Critiques
Thanks for the reply, I'm fairly new to 2d painting so its helpful to hear all view points.
Re: Mobile 3D Game spec's
Reply by
JasonLavoie
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Dec 2008
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3D Art Showcase & Critiques
We could prob help more with a wire view, see how your balancing your poly usage.
Re: Street Fighting Man
Reply by
Fjornsvavne
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May 2007
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3D Art Showcase & Critiques
Definitely a great job! I stand in line to view some production details, and perhaps a polycount if one may?
Re: Lear's work thread
Reply by
rooster
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Nov 2008
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3D Art Showcase & Critiques
nice riffle ;) looks like you got some cool details visible from first person view
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