You know, this summer I unironically considered signing a contract with russian military. What? 50/50 chance I can zero my comrades and cross the front to join the proper side in a paid living I might actually enjoy. Odds much less with LinkedIn. This is your brain on CG. This is how psychotic you get when your craft of…
Figured I'd do a rig for it just to test how it was working. Haven't paid too much attention to the weighting but it still works ok, might need to add some more geometry to help the bending in the legs, but I'll see what happens. I'll probably make some prettier controllers for the rig next, just so it's fun to animate.…
Hi again, and thanks for deadline extension. I've done whole model and maps are ready. Currently doing rigging and paint weighting to pose character and all is left for Marmoset render. It's bad that my original thread got bugged so I had to make a new one and have no feedback on my model, but nevermind :) Here is a pic of…
Good! Great job following critiques! Next up, use this rig and just do a standing jump. straight up and down, with anticipation / follow through and settle. It's a an exercise that is close to the bouncing ball. then you can do things like weight shifts, spins, jumps across gaps. That sort of thing. But use that rig for a…
Well, I have been mainly just busy with writing evaluation and working on other modules... I did however roughly rigged the model (I am horrible at skinning so it took ages) The rig doesn't look the best but for a simple pose I think it's ok. Here is some final construction render and a beauty render. Rendered in Marmoset…
thank you for saying that because i already rigged and animated it what im showing is the my hi detail one (i no it doesn't look like it but it is) we got told to make the gray box, rig, animated it, then hi detail it if you want me to add the animated once ill be happy too im not trying to be a dick about it i will…
This is the current state of the animations. I have recorded the mocap data and I am still cleaning up a few animations, but the character rig is giving me a hard time. The best option would be to rig the character again from scratch and add additional bones to make the deformation better, but I'm afraid I don't have…
Looking good! Looks like a solid mesh and good texturing. Does the engine not support specular, or why haven't you created one? I think the camo on the shoes is a bit over the top, and that you can replace it with a darker shade than the rest of the shoes. I'm afraid I don't know any good rigging tutorials, seeing as I…
I'm not gonna read all the replies so apologies if I'm repeating stuff that others have said. I would get rid of the vehicles, they aren't good. Get rid of Durham College, CG Trader Work, and Seoul Street, they're no good The characters seem to the be strong point. The Columbo one is good, though I'm not a character artist…
You have to specialize something to attain mastery over it so not sure why you put "vs" there ,and from description below it make more sense to change it to generalist vs specialist If you are not super lazy eventually will end up as generalist starting as specialist just require time and someone or something to push you…