The big truth is that you can't really do an unrwapping without getting any stretching except the case when you are working with planes are very straight meshes. If they are bended or anything, you will always get it a little, or half used pixels, you know. You can't get totally perfect uvmap. I'd say don't care about a…
I got an update. I decided to create a new skin for Poppy in the fashion of iBlitz or Hecarim's, Veigar's or Sona's Arcade skins. This is the first part of it - the arcade Whomper! Heavily inspired by one of my first joysticks. I am not so sure about the colors yet. I can imagine to go for a shiny white with pink or blue…
The problem appears to be the resolution of the 'large' waves in your render. Maybe make a much higher-res texture for it, as well as detail normal map and blend them properly (in your shader, the detail map should be reoriented so that 128,128,256 is whatever the base normal map value at that point is). Make sure texture…
roboy, for future reference create a "template" in Photoshop with your contact info at the bottom of the page. Like what I do is have the document size be 1280 x 760 or so. The extra heights gives some pixel room so I can add my name, email, web address, etc. Also it allows me to keep the actual portfolio image at 1280 x…
@Snader: Absolutely! I love low poly and pixel art and hope they will stick around for a very long time too. I also think games will continue to use these low specs for many reasons, target platform, style choice, budget, game genre, etc... as well. I just mentioned that low might not stay so low because I think some…
yeah, when modeling faces and what not you want to make sure that the quads are as square as they can be or at least rectangular. Their are some quads in your bust that you stretch and squeeze and it ends up looking a little iffy because you are spreading them to thin. Give each quad its proper real estate and if you need…
Currently unzip is breaking all my DDO files, the first time it threw in new folders and deleted the main folders (diffuse spec height etc) in photoshop. Now the files refuse to unzip. PS does some zooming in and out and then it stops. Other times unzip puts all the layers in a random area of the document, offsetting one…
Yes, absolutely. I think that some people have this sort of preconceived notion that if they aren't painting every pixel in the texture map, its no longer art. I'm not talking about anyone specifically, but this is the general impression I get whenever these discussions come up. Personally, I think this is a rather narrow…
Are you a professional? Is money a factor? I've got the cheapest, smallest WACOM tablet. Works fine for me. Common sense tells me a larger drawing surface will give more pixels per stroke, thus finer control. But, again, I've never felt like I suffered a lack of precision with the little one. You can always zoom in.…
Not always true, this depends on what method you're using to bake, in maya you have "match geometry" and "match normals" or something like that, one of them(don't remember which) works as you say(and should not be used) the other will always be averaged. In max its the same using the cage or the "offset" method. But even…