Thanks SeanEG, I'll work on that next. Had an idea at work, to give the environment a stronger function/purpose: images, then text. The idea is that each door leads to a maze that the player would have to go through and solve a puzzle, activating the icons on the reef above the corresponding door. After activating both…
You know Eric in 3ds Max 2012+ you can add a MassFX Rigid Body modifier and press "Convert to Custom Shape" It doesn't work with subObjects though. I was actually planning a tool similar to what you describe. I'm almost certain Maya has the same functionality since they both use PhysX these day, but since I don't have it…
Hey miamagator09, thank you for the feedback :) . I agree that my models need to be more interesting both in silhouette and function. As for the modeling side of it all I think that is something that I will just have to learn over time, but I will attempt to change the forms of some of the models to give the scene a better…
[ QUOTE ] Failing that a good morph modifier where I can paint a blend mask would be nice - so that I can morph a complete object but selectively remove the morph from verts of my choosing. ( I think a paint function would be perfect for this) [/ QUOTE ] I remember seeing a tech demo of the new crysis engine showing off…
lol thanks guys bear in mind this is more of a working technique for people who never approached low-res before, the subject matter and functional aspects of it as a "skin" aren't really adressed. I know it doesn't look like flesh.. it's just not really the point. I figuered i'd share it here for what it is don't kill me!…
The best thing about it is that because it's Silo, I bet the hotkeys are all context sensitive with multiple functions. NEX is great, but last time I used it it had some really finger-bending hotkey setups which couldn't easily be changed. That was quite a while ago though. Gwot, sounds like you're already in the…
You can try the trace function in Illustrator or Inkscape to see if they generate some nice vectors quickly. The other thing I do is use the alpha channel to generate a work path from my uvs and then resize to the correct size. Although it not as clean as doing it by hand but it's quick. For painting you just have to do…
Same here. I use smart key functions + the pie menu from the Bryan. I modified the pie menu for my needs for speed up my poly modeling workflow. Also i have in the right up corner of the screen my custom rollouts for speed up the work as well. I love to work with the viewport in "full screen mode" let's say :) Cheers! -M.
Endeffect, that's very true. I'll see how i can do without plugins at first, learn as much as i can this way. After all, plugins that simplify basic functions are a bit like a microwave oven: useful and quick, but you better know how to make fire with firestones first. :-) survival techniques are always useful to know.…
The knees look to be placed a bit on the high side which is probably what's throwing off the length of your arms. Your geometry is a bit peculiar in places, most notably around the elbow. For it to function you'll need at least a couple of edge loops running right the way round the arm. I'd suggest doing the same with the…