Have a look at epic's Agora asset set from Paragon - it's free - and there are a bunch of assets that use a similar blended material setup https://www.unrealengine.com/marketplace/en-US/product/paragon-agora-and-monolith-environment
another really informative and instructive tutorial! this forum has so much traffic that info like theese gets lost sometimes :) it's so great to see her with those epic animations! thank you guys!!
holy balls that looks cool! Never finished the first one, sadly. Love those designs. don't understand the trailer text 'END TO THE EPIC SAGA...' when this is the 2nd one. Isn't a Saga > 3 :o
Marmoset was for the renders, then a wireframe... It was about 10,000 tris with 2048 textures, I've never done anything that big before. I need to fix some of the anatomy and... Add needs more "epic", that'd help :p
well it is not a secret :) there are announcements in their company websites. these are badges of honor and credentials for them. not something to hide. http://www.devmaster.net/news/index.php?storyid=2452 http://www.develop-online.net/news/30977/Autodesk-joins-Epics-IPP
I think you took the article too seriously, having different diffuse maps than Epic doesn't mean it's bad. Unless your scene feels like it's lacking something, don't change a thing.
Would a nVidia VCA be compatibile with the GTX 1080 Ti, or are they only compatible with quadros? If yes, then getting 8 x 1080 Ti's in a VCA would be epic (although far from what I can afford)...
[ame] https://www.youtube.com/watch?v=pfKdr0FRC5g[/ame] this tutorial from Epic is super easy to follow. (it was probably covered in the Unreal Documentation, but multiple sources of learning can sometimes make things easier to learn)
Ah groovy, I found another thread elsewhere... and they were just not wanting to play ball. More likely epic balls up my end. Will attack it again when my patience renews :D