:# pSo, I’ve gotta say a lot of the critiques I was going to mention from your first post to this update have been fixed. I like that you’ve got your wood grain working logically with the pieces of the model and that you’ve broken up areas to visually distinguish between boards which looks super nice on your update post.…
Good start ... Who cares about the polygone count. Unless you are planing to send the model in some game... Etienne PS: Did you ever make a Slime model?
Orange Graphisc needs high qualified and experienced in game industry modelers and texturers remotely. We are waiting for your cvs on our e-mail: [FONT="]info@orange-graphics.com.ua Contact person:Bogdan [/FONT]
Yes. I have found a new modeler. If anyone is interested here is his Resume. He is now contracted for Level Design Dreams, LLC. http://lddreams.com/JeffGeis_Resume_Feb-2006.pdf Thank you for the time. -Paul.
There was a thread about something similar a couple of months back -> here My advice is: Look at your project and if you can separate it in several smaller parts that you can take from start to finish easily. For environment scenes it would be the props. For characters its a litte bit more tricker, just plan ahead what…
Looking for a 3D character artist to make a 3D chibi head model. We have the concept art and need it to be clean professional geometry. Hit me up with you showing similar style you've done and price. Thank you
I started a game development project on the Source Engine a while ago, like a year or so. I've got the base programming ready, and currently I am working on the world design. I have one problem though. Modeling and texturing weapons is not my specialty, so I am looking for someone who can replace me in this job. If you…