There could be a number of things going on here. If you're having problems with missing information in some uv islands, the HP and LP may not be in the same location. You can use the 3D Viewer in xnormal's tool tab to make sure the HP and LP are in fact occupying the same physical location on 3D space. If you're having…
Hi everyone! I am glad to show you my new work based on WM generated mountains and my custom terrain shader My artstation - https://www.artstation.com/artwork/1nEXzZ
@Gikkio Although there is some overlap in the basic art, observation, and problem solving skills required: concepting and subdivision modeling are different disciplines. While it may be possible to learn both at the same time it tends to be easier to focus on mastering each discipline separately. It's generally recommended…
Hey Thomas. Here's a little markup of some things that I think could use some extra attention. I'll write a bit more below to explain a few things. First off, good to see you doing some new stuff. I know how hard it can be to do personal projects when you're already doing a job so kudos to working outside of work! At first…
You should try to keep your UVs more squared. A lot of your islands are just barely rotated. At higher resolutions it doesn't make too much of a difference, but its still good practice. Keeping your UVs either at 90 degree angles or 45 degree angles makes texturing easier and also helps with aliasing while baking normals.…
I've baked normals in ZMapper from Max using completely different topologies - and it always used the highest res version of the ZBrush mesh when baking. Basically I just get my highest-res mesh ready in ZBrush, make sure the Max lowpoly version lines up with it in terms of general proportions (like someone said earlier,…
I don't bake or render in general with Cycles. I use Octane for Blender 2.79. A special branch of Blender with Octane integrated. Octane bakes just in real time although does inferior rounded edges and only world space normals I think 128 samples is for clean noiseless AO and would take quite some time in Cycles, GPU or…
No normal maps, just geometry and texture. 2 lights as well...Also I know I could probably take the texture down to a 512 and it would look the same right? Any better? ADDED: I think I might have found something out. I just started playing around with this baking stuff. and I baked a texture map that had the shadows in…
best place for these things, is outside, when the weathers good (to your liking) go outside somewhere tall or flat and take some photos with a camera with manual settings so that it doesnt adjust to the differing light levels your pointing at. veg aswell you can get some blue felt then go out on an overcast day rip some…