Todays Work (straight out of the editor): - Trying out blue color tint for some of the buildings - New cobblestone texture (super obvious tiling) - Stairs on the Tree - Leaves and branches. - Small fixes here and there. Still haven't touched lighting and post-processing, the default UDK template is quite nice actually. But…
I'm having this as well now! It seems like it's not loading any patterns in, which causes the pattern overlay option to be greyed out. It first did it when I tried to create a texture with the UE4 (Optimized) calibration, yes, but now it seems to be doing it even if I try to create a new project from scratch with the…
Terrain by default uses a lightmap. There isn't a reason to up the tessellation of the terrain to get better lighting. In the terrain properties under Lighting there is Static Lighting Resolution and Is Overriding Light Resolution. Those two options will give you control over the resolution of the lightmap for the terrain.…
Feathers or not- you gotta the default pose looking right. Currently he looks like he`s falling back. If you dont get that more natural and relaxed looking, your going to be fighting that every step of the way when you get to the rigging/animation stage. Take some time to rock dem transpose tools and get him looking more…
Ok so I noticed that I forgot to select the region (by default it was selecting the empty bg) cause I'm really tired but now that I selected the skin, its still not quite working. For the sake of speed I decided to load a preset (inflamed skin) and this was the end result: Better but only just. Still can't figure out why…
Thanks Martin for the sugestions. I found that with the curvature map from X normal (default settings) it works a bit better in general. But my problem that I rarely do anything "painted metal with scratches" all DDO looks like focused on. I do environment textures mostly and still can't find streaks mask details and such…
If you ever decide to go the route of shadow skeleton or have additional joint chains in the scene, I recommend adding an option (or by default) add the suffix *_ignore to the chains that should not be exported. That way you add legacy support for ActorX (Unreal Engine) to exclude them and it should be easy to filter out…
I'm also working on something with a wood material and looking to rotate the angle. I have all pieces in my UV rotated appropriately to follow a consistent grain in the material, but by default DDO has the wood grain running horizontally, when I need it to run vertically. Ok, looks like this feature hasn't been added yet:…
alternative tool: http://technet.microsoft.com/en-us/sysinternals/bb896768 while you're at it, you might want to remap the default directory zbrush wants to save subtools and projects in. if memory serves it's also located in the installation folder. symbolic links/junctions are handy indeed. i use them as well for keeping…
danr: twitpic's policies actually have serious implications for photographers and those who post real-time news photos (like the cellphone photos of the airplane landing in the Hudson, for example). Many other twitter-picture sites also have similar clauses, which is really disappointing. Apparently MobyPicture is the best…