Scene is coming along great. I like the over all style and colour. The lighting is nice. I feel like your textures look a little flat even though they have normals, especially the floor and wall textures. If possible maybe crank up the normals a bit to see if you can get some more depth or if you have time try to paint…
@defragger, love the gifs and I really appreciate the effort you took in making them. I've been playing that video trying to get a good look at what they did and I suspected this is was how it was done but getting a proper paused frame has been an arduous task.…
Small Updates, really just trying to find time to do some more props. Things to Do: - Silo has been made but is not done, it still needs cabling that holds the planks together and snow clumps. - Next up is sculpting and texturing the whole Windmill. The whole barn, silo, and fences are all made of the same 2 modular plank…
Thank you for taking the time to do that. Right now I am obsessed with Swiss graphic design and white space typography. I just love this style, bold and lets the function dictate the design. _______________________________ When I think of the stuff that is going to end up in the portfolio now I have a couple nonsense…
It's easy to get overwhelmed at the start, there are so many methods and tools out there it's easy to choose the path of most resistance and think you need to figure out everything at once to make it. Just take it one step at a time, If you're into sci fi, learn hard edge modeling and baking. If you're a fantasy sort of…
Mh, I don't know, that looks a tiddle repetetive. I mean sure it's about the modular approach, but from other's doing similar work I got the feeling it's really about making sure it does not get that tiled look all over. The left building with the 3x duplicated wooden support and the 2x duplicated window and roof structure…
I've been having some health issues for the last two days.. But I'm all better now! I will get back to people that's been applying. We have a steady progression on the project! Most recently we've taken care of some scaling issues. Besides that we've mostly started adding some vital geometry. The layout is 100% done and…
For a beginner, this is a great start. :) You've got some very decent lighting, and a good modularity setup. But I would encourage you to work on a few key areas with your texturing. The biggest issue I'm seeing is an overuse of the triangle material, which I believe is one of the more recognizable default materials in…
Hey Nick, these are looking great! I especially like this one, good lighting and feel, makes me really want to explore the area. Your other pieces are nice, but if you are moving towards props/environment concept work, I'd focus more on those. The pieces you have above look more like an illustration/pre-vis shot for a…
Hi, I spent loads of time researching and I have a finished build. I would really like to know your thoughts on it and whether it will be good enough for 3d work in maya/zbrush/cinema4d/houdini CPU: Intel Core i7-4790K 4.0GHz Quad-Core Processor ($329.99 @ Memory Express) CPU Cooler: Cooler Master Hyper 212 EVO 82.9 CFM…