Looks like its coming along. I think the textures need to be dirtied up a bit more, it looks too clean. I know its a WIP and not to mention since its a building still under construction it's a structure that obviously hasn't been up that long, but still, a little more grime and detail in the textures wouldn't hurt. The…
I've had good results using Ultimate UnWrap 3D, the descendant of LithUnwrap. You can download the demo version for free, and it has nice model viewer functions, but it's still a small utility that shouldn't be a resource hog. It supports a bunch of model formats. You can load texture maps and switch between renderings…
Here is what you need to do to get a job: Get rid of the 2D stuff, its not good, and unless you want to be a concept artist or something, you really dont need to be putting 2D stuff in there, you need to be focused on 1 specific discipline. I assume from here that you want to be a 3D character artist. Get 3 really really…
is the flaming skeleton you speak of "Ghost Rider"? The model: - You have some crazy lines going there. It seems to be kind of messy and if I was getting this arm to rig I would either kick it back or fix it (depending on how much time we had). - Try to work in squares or triangles, sure its ok to mix and match at times .…
This is a low poly head I re-did for my Anatomically correct head project, it's just under 1000 polys. Here's the UV layout. Looking back at it now I wish I had taken some polys out from the face and put a few more into the ear. My next project was a group project where we were given certain tasks to create a scene in…
thanks for the comments vig. I do need to get a wireframe up but won't be home til weekend. Places like the edges of the 'doorways' are already beveled, and the back corners have several bevels (I based this off a shoddy hard to see pic of some real old forks-not an exact match but I think pretty close). For this quick…
Thank you for the replys First yest i did the environment, the reason that there is no turntable of it its because there is no backside to the houses everything has been modeled and textured to fit that camera angle to save time i had only 5 weeks so i dunno how i could do turntable of it... maybe a wireframe pass to show…
Thanks for the reply guys. I'm guessing its something to do with too many channels loaded. I'm still learning to unwrap models so I didn't do a single UVW layout . Instead I simply used a UWV map with Box mapping for each piece. I realize this is more system intensive, but it hasn't been problematic before. Then again,…
Havent posted here for a while. Lota things have happened. Sculpt is done, lowpoly done, tested making normal maps in maya, edited them in crazy bump and made a rough base for the textures. Got one for the body and one for the head. Right now I can't seem to get transparency to work on the hair. I've tried both having an…
hey man, so this is your first character? ever?, if so looks very good...might wanna check a wireframe..Besides that, there are a few things you can do to spice this up. The boots need a different texture because right now they are getting washed in with the overall noise/cloth material that encompasses the whole piece.…