Environments would probably take after loading screens meaning that the person who has the custom stuff would be the only on who sees it. Different sound effects might take after announcers though.
I really dig that loading screen/promo image, though I personally would've added a bit more saturation to it (looks a wee bit grey-ish). The pose is still absolutely rad however.
Here we go. Decided to give him a base. Going to call him done! As soon as i install a screen capture program I'm going to render out a turntable. Hope you enjoy :)
Material setup is huge, I'll need mutliple screens to show it. If you read my post, you'll see the middle picture is what the backside looks like when I turn on 2-sided.
Ok so this project is due today. Here are some screen shots. They were taken in marmoset. Let me know what you all think and i'll keep it in mind for future projects like this.
Oh man i LOVED this game!! I seriously spent hours just playing around in the "SEGA" title screen just jumping around firing. Love the model too! Really well done!
Hi Miroanimates, hmm that's wierd, I've testd the script and it worked like it supposed to. Would you be willing to make a video screen capture, maybe I can spot the problem when you are using it?
This is already a feature in 8.1 you just need to enable it, I got 8.1 on both of my computers and boot them directly into the desktop. Klicking the windows button opens the "programs" list, not the start screen.
judging by tree shadow, your directional light has a low angle, and if so, the environment shouldn't be that bright! could you post screen grab so we can see your lighting setup?
Yeah, the normal map doesn't look good. Can you show a screen with just normal map applied? And other with just diffuse? I think this will help us to see better what to improve.