Playing around with pose and rigging. Made a cape from marvelous designer, but prob sure I won't be able to use it. Sword is just a place holder till I can retopo and texture it.
install linux and make a set top Mame machine! You can even take the ram from one and solder it onto the other one's motherboard (although it looks a bit scary to do)
I'm going to try to do this... December 1 - High poly candle (started low poly but haven't baked) December 2 and 3 - High poly on the 2nd, low poly and bake on the 3rd. No textures... December 4 - Candle holder thing... High poly
Added the statues and tree, I still need to actually try and model the center statue the one there atm is a place holder. But I think I can start doing more detailed work.
Liking this a lot, I really encourage you to put this in UE4 as your final output... since it'd be a lovely piece if you add some fire particle fx on top of the holders haha
Make it less bended. And if you make it bolder, you can achieve more volume after baking it to diffuse, etc. Sorry for english, hope its clear what I wanted to say.
Update 4: decided to take of helmets, made the silhouette better. and put the axes in as place holder, will make new ones for him. started to do first detail pass still more to come.
Here is an update. The hand,chains, and crystal are just place holders so that I can see how this is going so far. The hand will be made out of stone and is trying to grab the inhib crystal.
hey guys, started working on material defs and getting in place holders for colors and material types, added more structures to the background and tweaked the lighting a bit. comments and crits always welcome :D
They're also looking at increasing the licensing cost to something more in-line with professional apps. I wouldn't be surprised if Torque3D comes out in the $1,500 range, with minimal subsidization for current license holders.