reality tv in particluar- cheap no brain tv csi type programs - they are just so smug and medium paced all the time.And stop abbreviating everything csi must stand for 'cock suckers international' The 1980's - it just sucked. they should have missed out that decade altogether. i agree with Daz, WTF is the attraction of…
Thanks for the comments uk_resistant: i just noticed that after posting, but when i looked at tiled, it didnt look so bad. It looks like the slanted tile is jammed into the other one and squished a little bit. heres an example: Pior: i may add more complimentary colors in other textures (maybe have a few rooms that are…
Well UT2003/4 were relatively popular games to mod, and it's not as if that's decades away. I think the main reason of the decline is the lack of ppm support that embraces the new technologies - though I agree with everything else Paul Jaquays said as well. I think we'll see a revival of PPMs, even if it's a fraction of…
I think it's important to point out that, regardless of whether you agree with KDR or not, he is operating in a different environment than we here in the States. In Germany, game ratings legislation like this is already on the books and in effect. Game companies actually change the content of their games specifically to…
-Targeting is pretty easy, actually. We have systems in place to target ballistic cannons already (see, tanks and ship cannons) it's the exact same system with the numbers for the railgun's speed/range put in. It's not actually that hard, when you think about it -- submariners used to do the math by hand to target…
i think the vertex color shadows for the leaves are really not working. what i would do is make the leaves all be a separate object they have their own material anyway so you wont be gaining any extra draw calls by doing this. than set that object to "not" cast a shadow. instead build a little decal below the leaves and…
The benefit of modular design isn't just performance, it's time and variety. More importantly, lots of time and variety with little work. Lets say you want to create a nice brick apartment building. You model it as one piece and texture as needed. Then the next day, you have to make another brick building, similar but with…
Thankyou for your comments. Your right, I did struggle to get colour into this building. I guesse I could of added some decals of grunge and grime but time constraints have limited me for now. I do however plan to add ivy growing up the side of the tower at some point. Heres an interior I did for the same game project. It…
The gizmo isn't screwed, it is just that they broke selection when they implemented it. The material editor sucks- aside from its archaic workflow, the idea of 24 meditmaterials at a time is something that really needs to die. Max stores an array of what are called 'scenematerials', that is, all materials in your scene-…
Hello, I am an industry veteran artist of over two decades, having worked on many award winning titles, such as the Elder Scrolls Series and Dark Age of Camelot. I have just finished work on a Fantasy RPG for the University of Louisiana, and "Saga" for Silverlode I'm experienced in all form of content creation, from pixel…