totally missed this one.. you have some problems finding a good flesh texture / shader setup but the models are fantastic! two things about the girl (even though they are bit too late.. but anyway) the metal rings around her arms are in a bad position (imagine how she would bend her arms.. they need to be a bit more…
Very awesome this is high quality stuff man good job. Looks like Bruce from Tekken like his build, tattoos, head shape from the back etc. lol. The only thing that really sticks out to me strong is the feet, they look swollen or inflated. And like they said, a simple color change for the harness would do well since it…
@Jesse Walsh and @homart Nice seeing the two pieces getting close to finished assets. Going to be interesting to see how they line up in the end. @b0lly Really like the currently clean look of it. Looking forward to see it come alive with textures. And some nice tips from artstream. I have currently not done a whole lot…
Yeah it happens quite a bit. I've struggled with this quite a bit in the past but it makes me think about all the critiques I used to get to how I didn't get as many. While it made me sad when I started, I also too it to mean I had leveled up a little bit. The best advice is keep plugging away and being critical of your…
#1 is really just a skiff/barge/scow whatever the right word is (4 years in the Navy and I have no idea, whoops), like this http://freepages.rootsweb.ancestry.com/~slowbell/sillygal_15.jpg ..only airborne :) I know the fans are too small to support such a structure IRL, but I'm trying not to overuse things like jet…
As far as I know, an alpha channel is a single channel, not a three-channel RGB texture, and is stored and loaded with the other three channels in a 4-channel texture. @Warren: Now that's interesting. I thought most compression algorithms compress the R,B, and Alpha channels in the same way and leave a bit more room for…
Well, I finally finished the high poly model. I spent 7 days working on this spread out over the last 3 weeks or so. I still need to bake this down to a low poly model and texture it. I doubt the low poly'll look this nice unfortunately. My current tri count on this high poly model is almost 12.5 million and the triangle…
It could be my monitor but I'd say the green foilage is currently a bit too saturated, especially when compared to the color pallet/local colors of the other objects in the scene (sky, rocks, water) It would also help to introduce some more color varation into the foilage as of right now it's basically the same shade of…
I told myself I wasn't going to buy anything in an attempt to get more work done, but there's just too many tempting deals. I literally caved within two minutes of visiting the store. Hell, I don't even know if I've got enough space to install even one of the games I just bought (Just Cause 2, GTA IV and Far Cry 2 for…
Polygon can be a misleading term when you're trying to size up a model. One polygon can have 3 verts, one polygon can have 4 verts, one polygon can have 59371 verts. Splitting a quad into two triangles wouldn't do anything on it's own to change the vertex count, so while it sounds like there are twice as many polygons, the…