Hey thanks for the compliments! I used a 'human head' prefab that comes with mudbox. Its a very low poly starting block you can do sculpts from. I had problems with the horns honestly, they have pretty messy geometry when you look at the mesh. Its high poly version is 2 million polys. Its lowest is 8000. I was able to…
I like the layout of the site. Because of the fixed site size for 800x600 you are working with a small area. The top banner and menu take up a lot of space and don't leave a lot of room for the site content like Lore mentioned also. The content is what it's all about. The rest is just window dressing If you have made this…
silly goodness! God: Is the holding of hands a symbolic gesture for humans? Me: it could be. God: Under what circumstances? Me: that both parties will look forward to getting nookie that night. God: " Under what circumstances?" both parties will look forward to getting nookie that night ? I get it. Me: of course you do,…
So I have the UVs mostly done. and its 100% and a bit more down to a game count. The gun is just over 5k, lower than what i was aiming for. So Im going to model in some bevels edges to get some good normals baked out. The grenade launcher is 2400 polys, and the scopes are 800/1250 respectively. Im pretty happy about that,…
adam, you could launch up UE3 and in some of the VH_"namehere" packages in the Generic browser you will find meshes and textures for the vehicles that are around the same thing as your tank thingy. they seem to flow around 5000-8000 tris with either a 1024 or 2048 on em.
fortunately i just found a fix. i was messing around with the Static Lighting Level Scale in the world properties, and it was changed back to 1. when i turn it up to 512 or somewhere around there (had it at 800) the random glowing spots are gone. just found a section on it at the UDN…
Some environment artists do a general blockout and then get straight to nailing the lighting. This is what I learned myself to be a good process based on my (small yet) experience in the matter. After the lighting is done, you can do polish passes on the blockout, start working on some base tiling materials, and so on…
Man, that would be nice if it were all "Aero and the Vid drivers stopped responding thing". But too late for Lenny, as I already spent about $800 trying to fix the problem... well the nice 1000w PSU and the 295 GTX is nice.
@all Again thank you. @SaboR1996 This is quiet simple* one layer of flat color * One layer fill with a neutral grey (#808080) in overlay mode and I paint on it with some grey scale value on it. White make thing brighter and black darker. * One layer in overlay mode for color variation * One layer in overlay again with some…