That should do it so long as you don't adjust the system unit scale. But of course you will want to check it to make sure. You can also extract/save out a character mesh from Unreal and import that into your scene.
Have you tried SAI? Its brush customisation isn't as robust as PS, but it blends beautifully, has a great color picker+palette system, and is fast as balls. Very barebones in terms of filters, though. http://systemax.jp/en/sai/
Thanks guys, i really appreciate it :smile: I use a "3" point system, 1 directional light and 2 spot lights, however sometimes when needed i add another light to make it a bit more interesting.
Mortal Kombat peaked with MKII. That was a brilliant game with just enough depth and a kick ass combo system. I'm sure they can still sell the franchise for a good hunk. That doesn't change the fact that they're a bunch of cock smokers, though.
As far as I can tell there's not unified wind system in the UDK that ties into the physics. There are wind emitters but they're almost certainly made specifically to work with the InteractiveFoliageActors and nothing else. What kind of object are you trying to have affected by wind?
For RAM size, bigger is pretty much always going to be better, but again with the price vs. what you actually need. I think most GPU renderers will stop the job if there is not enough VRAM, they won't page to disk or system memory.
One thing to note there is the max ram for that system is 4gb, so if you're thinking of upgrading to 8gb anytime in the future, you would have to replace the motherboard. And ram is cheap as hell, so i would look for something with a higher max.
Gauss elimination method : 1- asemble like a dozen of math professors . 2 - present an equation system 3 - present a gauss weapon 4 - use the gun on potential oponents of the method 5 - colect answers from remaining professors.
Yeah tweaking the light width setting usually clears this up. The width setting helps to soften shadows as well. We're working on some improvements to the shadow system for 3.04, which should improve this behavior when width is set to 0.
Wow, Bioforge. That had a pretty good intro, I'll have to dig it out. The combat system was awesome.. Better than a lot of beat-em-ups of the day. Didn't Mechwarrior 2 have an intro by ILM? I've got it somewhere...