I'm watching this without having much to say other than good work so far. Lighting does help a lot ... I still feel like the scene overall needs something with the color to tie it all in better. Kharon Alpua's pic earlier shows how a unified color works so well. The close up on the lantern looks best. Overall I think too…
Well, new WIP and it's almost finished. In some days I'll need to make a big two month break from digital art so I'll need to finish it soon. I guess I won't have much time to fix the background, I'll try to experiment a bit with liquify and lasso but I'll leave that for the end. Right now only the dress, armor and overal…
I'd argue that 20-24 is around about the ideal time to start. (I was 21) If I remember back when I was 16-18, I only did things because that's what I was told to do my whole life as opposed to me telling myself to do things. If I tried game art at 16 I probably would have given up 2 weeks later because of the lack of self…
I suggest you look at training websites like Digital Tutors for visualisation pieces. Creating a realistic render is a combination of several skills - modelling, lighting, texturing and then actually understanding the render settings to make the most of what you have in scene. In regard to Fade1's advice, I believe that's…
lol, lambert 1 used to be a dirty word in the early days where I worked, since the engine would crash if if came into contact with anything that had lambert 1 assigned. the polycount shirts I bought in 2007 are still in good nick, they were from spreadshirt. The flex print on those is beginning to crack in places but I…
Majority of the exceptional digital art comes from personal works. Even beyond the art field, majority of ground breaking technology come from people doing it on their own in personal time. That should tell you there is something wrong when they cannot do the same in commercial professional projects or under a big company…
Hopefully ill have time to do this challenge, need to try environment art at some point... Anyway the pipeline to UDK is relatively simple and theres a lot of tutorials that cover it, without searching i know eat3d have some awesome tutorials for UDK, one of the better ones has stuff about particles lighting materials etc.…
I'm not great at creating on-point anatomy without a ton of trouble, but the first step would just be breaking things down and studying all the areas and the muscle insertion points. Could you share some of your anatomy reference? You want to make sure you're working off of real photographs or realistic images when doing…
Boooh just lost my post. Also, funny how I somehow violated Phtobucket's terms of services haha! Sculpted asses wont go through so it seems. Anyways, you guys are definately hitting the point I whish to wrap this piece around. I like detailled stuff just like the last references posted but I think I like Rodin's work…
Multiple desktops are almost an incorrect term, what they really are is muliple window configurations. E.g. you could have Max and Photoshop on one desktop for texturing, a bunch of file browsers in another for moving the files into the right directories and the game engine you're testing it on in a third. Of course it's…