Hair is really difficult for me, Yours looks great. One day i should play with it more, can't get all those cool plugin$ though so might be really rough for me but i can live through it for now through your work. Character looks great. Did you try a detail map (idk if that is used for characters) but a pattern to place…
Kind of look like a human which i guess is a good sign but it has quite a few structural and anatomical issues even for stylized char Let me try to name at least the biggest offenders : - inner knee is missing -soleus is missing -scapula is no correctly place which messed up whole back -triceps is very weird -forearm is…
Lots of this stuff looks real nice. My main comment would be to try to break up the floor surface, it is very similar to the walls. Look at maybe a different texture or vertex painting. Also look at transitional edges where the walls meet the floor, they need trim or need to fit together properly.
@Decordova360 thanks for the words of encouragement ! Here's my updated attempt whilst trying to check my reference more frequently. I think I'll take @Joopson advice for the remaining crystals and stray from the concept a bit...the 2D > 3D is just really difficult to work out with the info available in the concept.
I'm trying to put together a MAXSCRIPT course as I used to be a 3D Modeler turned coder and think 3D artists can really benefit from learning some scripting. Some ideas: Clean up large files (REVIT / BIM) Object advanced Arrays / Scatter / Painter Camera Rig Creator Creating a script installer Download & Import Sketchfab…
Hey Michael, You've picked a sweet concept, great atmosphere! I dig the table, and props on it, floor looks nice too. I know you're still early in development but your current lighting is really washy. Even if you're not following the concept 1:1, you'll add a ton of interest by letting the light travel less. Look at the…
Hey man, first of you need to get rid of that mindset of you're not good. It's very detrimental when you think of failure as an end result. You mention you've practiced 2d colour theory and lighting but I only see monochromatic studies here. Kind of hard to assess colour when you only give it in greyscale. You also mention…
Make sure that you're importing into a new package and not into the map file, that's what's causing the "cannot save in browser window" error, you're trying to save your .udk file as if it were a .upk. I would try re-importing everything, and in the import dialog, where it says "package name" (or whatever the first box…
I like the overall silhouette of the ship but the paint seems a bit odd. What is the material you're trying to replicate in your model? As it stands right now, it looks like it's covered in a layer of plastic and the fin in the back seems to be made out of a completely different material than the rest of the ship. Is a…
Nice run. Front the view, I see a little pop. When his chest rotates to the screen left as his screen left foot comes forward, it pops a little. Like it hits that pose too fast, It feels jerky. The other side seems fine, though. I would try bring the gun forward across his body just a little instead of having it primarily…