Are you following the concept picture as close as possible. To me, the walls in the concept as well as the stairs seem higher than in your blockout. Therefore, raising the ceiling in general would also let the room appear bigger. Maybe add a human reference model to your first blockout renders so we can better understand…
" Observation is one of the main skills needed to be able to model effectively." I agree, and disagree. Observation is the key in EVERY medium of art. There are key aspects of the concept art that are missing in your model. I would suggest starting over, and spend more time looking at the concept art than actually…
Nice, where did you get the concepts from? I like the right concept more than the left concept reference, so I'd make the right one with those nice looking and big spikes on his back, the bigger muscle forms from the left, colors also from the right and any of the eyes or a mix of both. Take your time on everything and put…
Also the eye expression (and eyebrows) looks different from the concept. Edit: Also the ears. You can save some polys on them, making them more blocky/ sharp like those on the concept. On concept he looks way sharper than the texture does. Cheekbones, ears, hair, eyes with eyebrows are some of the places thta don't look…
Looking at our team and project I don't think we have a costume designer, though maybe some of the concept artist have that background. The research is usually done by the concept artists themselves. Still I see there a little niche that could be interesting for costume designers that not only can do concept work, but also…
Well, I've totally ignored this sketchbook for a few months, but no point in starting a new one. Here's a dump to get things up to speed Promo shots of my thesis game Mori: Some Spit Sculpts that I'm Proud of: And finally the WIP characters I'm doing for my portfolio: concept by regourso concept by Max Davenport from the…
Thank you for the comment @Tomtegubbe I am working on a environment concept that I will share with you guys as soon I'm done with it. I will share the concept just for you guys to see whats coming. And about those two concepts it wont take years to create a building like that if you break it down in to parts. Most of it is…
As none of us are concept artist, we had a hard time visulasing how the layout would look. So after the photo-bashing we started doing a basic maya block out. Most important was to figure out how to make the throne as it wasn't in the first concept. After several sessions of testing the layout, we decided to go back more…
I think his overtunic thing is wider at his waist just above the belt in the concept. and I think the sleeves widen out a bit at the bottom. also the jacket comes up his neck a bit higher before starting the collar in the concept, giving his shoulders a more sloped look. the overall concept has a triangular silhouette…
I lol'd at the mini ball and chain. I lol'd somethin fierce at his scrote. I agree with the beard remarks. Had I not seen the concept, I would not have known that was a beard. I think you can push the texture on the rope as well. I also would've liked to have seen the mesh arm guard and the bandages on his arms from the…