Thanks for the paintover shotgun. Those are actually exactly the colors I painted with, but I didn't want the orange to be so intense, so I put a layer adjustment on top and desaturated it all a bit. However I did use a purpley shadow, much yellower core shadows to imply the translucency of the cloth, and brighter orange…
You still need to push those hard edges and give them more depth-- especially around the mask area. As far as your low poly, I see a lot of geo (especially around the chest and pockets-- all of the pockets) that seem completely unnecessary. Perhaps they're there for shape to coincide with the normals and armor, but there…
Mudbox 2009 does sound great, but knowing more is always good. As per the above the wiki/free classroom resources are good. If you want to see something taken from beginning to end there is this video tutorial. If you would like videos for particular features this would likely be your best bet. Zspheres are interesting,…
Mudbox 1 have curves... If they didnt change the menus in the beta of new Mud, here is how to do it. 1:Go to Curves > Create new curve. Draw your curve (a straight line in this case). IIRC It s gonna act as a stencil. IE you can have 1 curve and roate move zoom the model and the curve will stay as it is (not sure if you…
100% agree with you Richard. I actually think 1up FM or 1up Yours podcast talk a bit about this (I think its 1up FM). Its a very interesting subject... but is it to soon to release a newer model? I thought the PS2 slim came out much later. The fact is they still need good games, and exclusives are a good thing... but are…
Nope, not really. Takes a bit more effort to make good metal. These two tutorials should give you some ideas. http://forums.cgsociety.org/showthread.php?f=46&t=373024 http://www.iddevnet.com/quake4/ArtReference_CreatingModels#head-3400c230e92ff7d57424b2a68f6e0ea75dee4afa Also you need to use Overlay when blending normal…
tricks and techniques that allow you add layers of detail will help. Uniquely hand texturing every inch of an env is time consuming and inefficient, having a smaller set of resources that you use to build up the pieces is the basic idea, you just get more assets for the time and effort. Whole envs can be made with not that…
Working on a new foliage study (Melissa) to apply learnings from Patrick Gladys awesome course: https://gumroad.com/l/levelup_blueberry Wanted to give it my own twist and apply it on a plant from the garden :) Today & yesterday I collected reference images (branching structure, healthy/ dead parts, individual leaves,…
Here's some feedback: If you want to use sculpting tools you have to stabilize your edges, so they don't become smoothed when you import to ZBrush. (There is an option to import without geometry smoothing, but that is more useful for texturing in ZBrush); If you want to sculpt you best get an evenly subdivided mesh with…
Yah go used for the GPU. Skip SSD for now, you can add one later. Get 2x4GB rather than 1x8 so it can run in dual channel. The 730 is really not a good card, barely better than onboard intel graphics (40% faster than the 4400 onboard gpu with the I3). I would try to swing for the 750, or a 560 Ti. Again look used. An extra…