Hi, 1. Have 2 sets to UV and paint. One is for sven and other for necrophos. Contact me if you want to see the sets. 2. Looking for texture artist( that includes UVs and painting,right?!) 3. Contact me by email: kristaps.lacgalvs@gmail.com or steam: http://steamcommunity.com/id/greedoface/
You could do a few things. 1 - select the matching exterior faces, duplicate them, and flip the normals on them. 2 - if you're feeling really lazy, simply make your material 2 sided. Not sure what app this screenshot is in, so either method may or may not work.
Yeah what huffer said. One other thing, sometimes if I'm working in Viewport 2 I have to export and reimport a model to get the normals to match visually with the actual direction. It's annoying enough for me to avoid Viewport 2 unless I absolutely need it for very dense scenes.
compared to the concept i think you've got wayt too much detail going on in the boobs area, keep it simple. not 2 individual boobs are seen in the concept but just 2 masses, breasts and torso and even in my overpaint the line beteween torso and breasts could be much better blended
Hey guys, this is from Ready At Dawns Presentation at GDC for Order 1886 They showed all the BTS work in Maya and other programs. So if number 4 is the behind the head, Then where would the mouth bag be? (Number 2 seems to small) Maybe Number 1 is an eyebag Number 2 is an nostril?
quoted for truth if you build all your stuff properly the first time around you don't NEED a performance optimization pass ---> game ships 2 month earlier and you can spend 2 month at the beach !!! *dramatizedoptimalcscenario* and yes i agree this should be moved to technical talk ^^
if you like dudes yapping for 2 hours about crap you don't care about and more plot holes than swiss cheese then pirates 3 is a wonderful movie i felt like the only reason to see this POS is to get an ending to the otherwise awesome 2 movies in this trillogy.
Err, you have to make a character on a specific server? they aren't interchangable? Damn, where did I get that idea. I started on Server 2 I think but I'll go to three. if I can take the guy from 2 to 3 the name is POUNDIT I'll try it later
well depending on how much geometry you have budgeted, you can either add 1 or 2 more loops to each wheel and scale accordingly to create the roundness... or use the existing 2 loops there and scale them closer to each other and smoothing groups might give the effect.
Oops, I meant 2 bones = 1 for each breast, not 2 bones per breast. That's be overkill. And yeah, physics hate to loop. We just use a simply dynamic motion within the game engine to control it. The physics is useful for testing deformation within max and getting the skin sorted.