convert your dominantDirectionalLight a dominantDirectionLightMoveable and hook it up to the "Target" of the Set Actor Location node. Uncheck "set location" in the Set Actor Location node properties. Crude, but tested and works. When the level loads it'll add a value of 100 to a float variable. That variable is then fed…
Hello, Thanks for the comments guys! Did low poly/UV/bake, the bake still needs some cleaning up and proportions might need to be tweaked. 18.5k~ tri Next up textures.
Great work! Just some stuff to think about. Animating quads is murder. I love the cat rig procedural walks for animals and especially insects. The walk steps are too small giving an aged impression rather than a slow one. When we smile our cheeks puff out some. Try not to do cam cuts over 180 degrees so as not to loose the…
I think the fisheye effect comes from a ridiculously high fov, somewhere around 180. I dont know really, theres probably some way you can distort a camera view in kismet, but I'd presume you might need coding to distort the player view/viewport.
Second what "Another Caveman" said, hit them up and see whats happening. https://www.gamedevmap.com/ Also keep an eye on this thread - http://polycount.com/discussion/182295/internship-thread-apprenticeship-thread-for-students-or-juniors-summer-or-year-long-please-post/p1?new=1 Good luck :)
You can try instead of negative scaling, rotate 180 on Y. Just be sure to center pivot first then then move pivot on one axis to where middle of the mesh is.
Come learn how to sculpt Dinosaurs with David Krentz, the director and lead sculptor of Dinosaur Revolutions! David Krentz is responsible for creating over 70 Dinosaurs for that project. Over 70 Dinosaurs! That is a huge number and is only possible by someone who knows how to sculpt in ZBrush and is fluent in the form and…