Grass looks great! One thing I do to ground foliage is mask out wind for any parts of the foliage that contacts the ground. The other thing is to add a PerDistanceFadeAmount to the material so the distance culling does a soft scaling, rather than a popping. But that grass is great, nailed it. For the bushes, what kind of…
Threedeeme, the mesh is UVed completely, so it wouldn't be just that. Noosence, hard edges on UV seams looks like the way to go. That means though that wherever I have a 90 degree or less angle I would need a UV seam there, no? Otherwise soft normals won't look right and hard ones won't work well with normal maps. I'm yet…
Thanks for the encouragement! So i've done detailing on the head and feet/claws, added an extra toe (after googling what crow feet actually look like) and used a add clay brush with a soft alpha so push some feathers together so they look a bit glossier and more abundant than they actually are. I'm going to try and bake…
hello hello! welcome!, and as vig said, dont hold your breath for soft crits here. -Use some human dental refs for the teeth. teeth are one of those things that scream at you when they are wrong. -Break up the monotony of the skin texture. where the skin is closer to bone, like on the scalp and where the eyebrows are and…
I strongly suggest you paint in color. If you want to 'hand-paint' it you need to put in the work. Adding color overlay at the end only gives you value changes, no interesting color shifts. The beauty of hand-painting textures is all the tiny mistakes and imperfections you get from painting; the interesting colors that…
great thanx for the reply ill deffonetly be looking into make the brick look more realistic instead of looking so soft on the edges. I should of really realised that i need to use .jgp images to make the images more accessable. The low poly assets i can see what you mean will be aiming to optimise them more as soon as…
I saw this yesterday. It was evident that it was a "too many cooks in the kitchen" type of deal. The pacing was weird, the humor felt natural in some parts and forced in others, even the animation seemed to switch between the smooth, deliberate Pixar style and the snappier slapstick style from movies like Madagascar. I've…
Looking good, man. I just one comment on your high poly chest piece - the new version is extremely clean and detailed BUT not all of that detail will be visible. In an actual game I think some of your fine lines would disappear or otherwise get wrecked by compression. Another tip is - make your edges softer than you think…
Hey thanks :) so I start with a base skin texture all over with a colour fill and some starting mottling and blemishing using grunge and noise fills. Then the main part is the colour zones of the face. I create a fill of colour (red, greens, blues, yellows etc) and in the mask colour in the desired areas (ie: red for…
I think this is progressing nicely. The only small thing I'm noticing is a lack of the low end. Your lighting is soft, hazy, bloomy, and hitting mainly the top half of the range. Maybe you have a few too many bounces in your bake, maybe your indirect scale is up too high, maybe your environment color is a little bright? I…