Before buying a new one, try open it, and straightening the small copper clip that's inside the button mechanism, shoot some photos of the components before removing them to see how they were positioned, and take a look at the RMB too for reference. I followed this video and got the LMB functioning again: [ame]…
Alright, finally managed to sit down and send this. I had a bit of work to do beforehand, and lo and behold the weird still-able-to-interact-but-UI-locks-up-and-screen-goes-grey-after-a-while thing reared its ugly head after a crash while loading a texture. Cool. So I sent that off, too. And hey, I absolutely understand…
I think what would really drive home the idea of a destroyed environment is one large focal point of destruction, from which all of the damage emanates. So, for example, instead of having a small hole in the ceiling, knock out a good 10-20% of the stage and set the rest of the damage around the idea of outdoor…
UPDATE! (Sorry for the delay) It's been a while since I've updated, been working a lot on my thesis game 404Sight. Here are some updates on the enviro project! Finished the model, here is a lovely AO shot. I then dropped the geometry into Unreal, set the camera focal length to 60 (same as Destiny), and then set up a quick…
I actually picked this gun to model by looking at the TOZ-34, then finding a LOT more references for the 120 and I liked the shape more, so I picked that :P As far as I know stalker doesn't support gloss maps either, for memory (at least in SOC) it had specularity in the alpha channel of the diffuse map, and then just a…
Good stuff, Adam! Being SUPER picky here, I think you can move the belly expanding/contracting up a few frames. Seems to be delayed just a tad too long. maybe 2 frames, tops? And the fingers are a little too stiff for me. Are they animating at all? Hito - That looks much better! the tip of the cape needs to be offset…
Thanks a lot Weso, I think you nailed the concept there with your words! I did indeed have the back of a Lamborghini in my references for the back tail lights and the top vents :) Update number 3 on this one, slowly progressing, I did a first import of all the maps and meshes into UE4 with a basic shader to get an idea of…
@macoll Yep, but just enough for some contrast throughout the room. @Deathstick Thank you for the feed back. I noticed what you were saying about the shelf and desk and along with some shopping for a new desk irl I was able to think of a way to break up the wood grain more for both props. Also, the transition trim to the…
Hey there Briggsy! :) Thank you for sharing this in this community, and especially the video! I was active on Conceptart and partook in the Peer-project by Thomas Scholes (IdiotApathy), and learned tons from your comments, and was delighted to see you concentrate your knowledge at hue-value-chroma. I've referred to it over…
hey, sorry about the delay and thanks for commenting ^^ You're bang on right about the wear and tear. Looking at it now, there are no chips or chunks taken out as you'd expect on the rim of any shield. What sort of colour would you go with on the knife? Do you mean colouring the highlights and shadows, that kind of thing?…