model@Ashervisalis Thanks for the feedback! Yeah I initially used a Cylinder as the base primitive for the blockout and then realized it wasn't really a cylinder, OR a cube shape. It took me a couple of tries to really nail down what the shape was comprised of. Your blockout is looking good. I might say that the panel…
I've grown fond of projection painting. I haven't done any texturing in a while but when I did I was experimenting with using applications like Mudbox, 3DCoat and zBrush's zApplink plugin to texture. The ability to jump between Photoshop and 3D space eliminates the guesswork of painting on your flat texture, and then…
Sorry I haven't watched those videos, they are buffering as I type this. The quote you wrote doesn't really apply to this type of work, only because what he is saying is not fantasy, most of it could have been achieved 20-30 years ago. Also, the Venus Project is not "utopia". (He says this in video 2 of his interview). It…
Very nice piece! Red paint (or blood lol) on skin looks so good!!!!! I tried it on my guy, but I probably should have been a little more bold with it. Before reading this advice know that I am pretty inexperienced so take what I say with a grain of salt. You could increase the blur of the leather edge mask just a bit, and…
looks good but I think you can make the environment look allot more interesting. at the moment there are 2 layers in terms of contrast, colour use and readability 1, space with its colorful nebulae 2, the asteroids, buildings and spaceship. Space draws more attention because of the use of color and contrast, and so in…
I dont think thats how it works. The actual assets will still most likely have to have the same poly budgets and texture budgets as the standard ps4 can handle, as the game still needs to run well on a standard ps4. Maybe on pro we would get better shaders or more stuff in the background eg now we can use more high lods…
@AlphaVader and Sybrix: Don't worry, I'll be adding lots of plant decals and alphas so this has more variation. And I started out doing it modular (the brick pieces) but decided the end result would be more important than having it work modular. However I might still break it into modular chunks. @Prtofdacrowd: Thanks man,…
scene 02 - the next bit the thief cackles <he transforms in to a cow> thief - moohahaha moo moo moo girl <jumps up> girl - my god, it's my father! cow-thief <eat's the drapes, they didn't match anyway, blind girls are shitty interior decorators> cow-thief - mooooo girl - fa-father? what do you want? i swear i-i've not been…
Hey Kasigawa, I'll list a few things that investors look for: * A game demo that demonstrates game play. * A financial plan that shows they will make their money back and more. And shows how and on what you'll spend the funds. * A team of experienced people contractually obligated to this project. * A list of patents you…
I finished loads of my old personal projects at the start of the year. Felt great to have a fresh start and not having backlog of things that kept bugging me. With UE4 coming out in spring I started learning that and I did some simple scenes and generally finally feel at home there(didn't use UDK at all before). I also…