Update with some sculpting work I'm doing for a Queen of Pain Set Collab with Stirnir. Just getting started on the hair, layering down some shapes before I start working up the detail. I'm still playing with the layout of the ponytail and how the hair flows properly. I might go back to the base and restart some of the flow…
So I found myself some more time to add some suggestions from a buddy. Let me know what you think. @RaPtoR I'm unfamiliar with how to do that, but I'll figure it out and if I've got time I'll give it a shot. Yes, the walls/floors/trims are modular. I've had to rearrange some texture sheets to accomodate me continually…
On the 40k pod, the 2nd and 3rd images on the ground? The scale looks really off. The pod looks so tiny. Along with extreme blur, it's throwing everything off. Distracting. Show off your model. Show us your wireframes. Keep it simple. Other than that, I think the site is fine. Some of the comments were harsh IMO but I…
I am focusing on finishing everything zone by zone now, which means I didn't redo the lighting everywhere yet. I removed allot of light actors but that's about it... I also realized I never gave a full layout overview of sorts. I'd use the wire views but... I personally find it hard to read at this point. I'll neglect to…
Finally got the scene into Unreal :) . Its taking a bit of time to import the models and get the last couple of textures in. So nice been able to fly around. Glaringly obvious thing I want to change; Adding emmissive to signs Needs some rubbish/ making it look like people have been there. (Going to go for a Everyone's gone…
I like your general site layout. The background is a bit too dark in my opinion, especially when you use that same dark color as the background in the image of your dark gun. Makes it hard to read. The about and contact links are very hard to see at all for me. I don't get the point of the big hiding arrow.. is that a…
If your going to use video you could try vimeo for better quality. Also maybe try some shorter pans and edit them together into a video rather than having one long sweeping camera movement. I would probably ditch the video and just have images but that's a personal choice really. The website layout and navigation is also a…
All of them! Also this one which wasnt mentioned: http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=81124&page=0 Pushing points is great for fixing symmetry issues, vertex normal toolkit will give you that maya smooth and harden edge goodness, also theres some texel density tools. Seneca and Eterea's scripts…
Szark, yes, specifically the 1.6 or 1.7 version. I managed to find a 1.6 version on a chinese website. I edited it to work with Max 2010 and everything seems to be working just fine now. I'm still on the look out for the last version released. PyrZern: It's just an old collection of UV mapping tools for Max. New scripts…
so ive finshed the block out. Ive added two small extra rooms just to make the place a bit bigger but i dont actally know if i will have time to make them but we will see! overall layout here are all my main modular pieces for the building ive started makking things and i started with one of the less important coloumns…