Had to to completely scrap the initial frame I had (the part that connects with the suspension). As I was beginning to build more parts I noticed, pieces were not fitting or making sense with the old frame, namely when I started working on a piston for the front blade. I just assumed the CAT D9's frame would be similar…
Do you mean explode by moving the individual parts out so the baking knows what detail to use instead of accidently catching details from other parts? cause usually that works for me and then i make sure the bake isnt shooting rays too far out to catch unwanted details. to make sure my low and high poly match i usually…
Sometimes you can accidentally create some "illegal meshes" with faces with no edges, or different verts with same ID's. And the file will work until you try to edit one of these elements. If you can merge the model into a blank scene you can try converting it to edit mesh and then back to edit poly to see if some part…
So what I did was use a new cylinder with the same amount of side to stencil through the mesh, creating the edges, however this seemed to make it worse. So I'll leave it how it is for now. The only significant pieces I have yet to model are the wooden parts seen in this image: excluding the shoulder rest part, as I already…
Hiya, This is totally up my street! I have been toying with doing exactly what you are planning and would love to be a part of the team! I have never built up a portfolio as I have never thought of doing any 'work' on 2D/3D art before, only ever for personal enjoyment. I am very experienced in both 2D & 3d Software and own…
Thank you and excuse me for the delay. You mean that the graphics is too "clean" ? maybe i should add more variation ? Also, what do yo think about the price ? (20$) ? it is reasonable for 160 sprites, or it could scare people ? Btw, the character has not been made by me, it is a sample character from a free package within…
Finished the HP of my Duesenberg. Got to complete the interior parts and afterwards some close up renderers & wires will follow. Also heading for the engine and of cos the game-mesh. Mental Ray reflection test of my final highpoly :D Smoothed 2 times the wires..reduced turbo-smooth iterations to 1 for better cognizability…
Hello again :D I made a vital change on the model cause I found out that the proportions were incorrect so I made a bit of research and found a diagram with radius and meassurements for it and changed it, now it should work but I'm still having the same problem with the rigging part. the lower part works but trying to rig…
Small update - armor for game characters I am doing at the moment. It is part of a modular set and sadly not yet even the parts shown here are 100% done... work fucks up private projects pretty badly... The shoulder straps need their middle part detailed, sash needs the detail work and retouch after adding the belt. The…
Generally, you want the UVs to be normalized, so pixels are all the same size in the viewport. If the game camera usually views the assets from a particular angle, such that some parts of the model are usually closer than others (near part of a FPS gun for example) then those closer parts can be given larger UV space. For…