@Callesw Hola! Nice to see you too :) The scene kinda expanded yesterday. So i'm going to do another update with the UDK level later today. I don't think there will be any "hero prop" as such. But there will be more content to set the mood of the scene. @Caelan Hi, thank you for the critique! :D I hope that i can take the…
How many layers do you have?! 50? or 50 for each layer? either way thats way to many even if you wanted variations. If you wanted variations then they would have to be on separate textures anyway! Like jimmypopali said you could so with adding a few more polys in there, maybe modeling in some damage. I assume the moss is…
There are some strange tangents in your more recent comp. The druid's left arm is right at the center of the up-turned trunk, making it look like a shield on his arm. He is also covering 90% of the base of the tree behind him that has some cool vine texture work on it. The only thing I like about the newer comp is the…
The concept made a chill run down to my lateral core. I'll follow up on this thread and your mesh. If you are planning to sculpt the details out, than you have a lot of resolution in the besh, on the nose and the chest. Also remember, the flow of the geometry is crucial for your mesh and the more cleaner the flow is in the…
mask. Basically, u just can make snow layer that covers all your texture. Then create a quick mask in PS and make it black. This way "by default" the snow layer is transparent. And where u will be painting white or gray in the mask u'll get the snow to appear. I personally would simply make winter camo, but if u want to…
Hey guys, Here are this week’s new tracks. Free to use with attribution. Enjoy! 8-BIT ANTICS – Maybe for a cute retro-2D game? Or something else? https://soundimage.org/chiptunes-3/ THE ANT HILL GANG SADDLES UP AGAIN – And they’re off…the most incompetent gang to ever (attempt to) ride across the west. They’ll probably get…
hey ajv3d, i'm currently working on a similar subject and i strongly recommend that You use more reference. Check my graveyard photoset here: https://picasaweb.google.com/banan.drzewo/Graves?authkey=Gv1sRgCMPZosacyKSuAQ You might find something useful there. I've figured out a great and quick way to make realistic cracks…
I'll look into some work on the tiled texture, maybe a combination of some Photoshop work and looking into seeing if I can get a higher res texture to replace on the plaster layer. This was as much an attempt at learning Photoshop type software as getting the first textures into Maya and assigned as a material. This is a…
@FreneticPonies I can totally get that. I was going for a style that's akin to what you see in the fable games, specifically fable legends. @AdamFlake The snow on the buildings is a layered material. It's being driven with vertex color and a heightmap. I'm also doing some displacement in the snow layer to make it feel…
For most games with bipedal characters it has pretty much everything you need. Maya and 3dsmax are still better and more feature complete especially if you want to work with motion capture, animation layers and blending, but Modo isn't a slouch. Since I really like it's modeling tools I've thought about using only it on…