Per the ee slate 121 "CPU/GPU Core i5 with integrated HD graphics" IE Intel Graphics. Bleh. If someone comes out with the new ATI with integrated graphics, that might be just enough for 3d work.
Yah I can't really afford a new CPU atm, I'd rather wait for the Six Core's to come out or the i7's to drop in price. So I have $200 to spend on a worthwile upgrade still.
I am attempting to render "smooth" meshes for a scene in Maya. Renders fine in Maya Software mode (but doesn't show smooth meshes) but when I switch to Mental Ray the render comes out black. All materials are Lambert, all textures are jpegs.
You can get the median by finding the halfway point between the outputs of a min/max node As you say, you can get the mean (ish) by blurring or downsampling. If you want the mode or some sort of weighted value you're kind of buggered - any kind of histogram analysis is highly impractical in designer
I've put a couple of hours in with the model graphs now and.... Its basically in a beta state at the moment IMO - it's quite crashy, there's a pretty rudimentary set of prebuilt nodes, documentation is incomplete and you can't work with subgraphs (yet?) - I find that last bit the most frustrating. The initial learning…
thanks man , smoothing groups are a core functionality on my workflow and this script would have come handy lota of time contact me if you need me to help on anything !
haha guys, these are great ideas. Thanks much. Without a doubt, i'm going to look into all (okay, almost all) of them. keep them coming! i'm in sponge mode!
Hey Sam, Some suggestions! 1. Check some proportions here and there. A few things seem to be a bit off compared to the concept and reduce the chunkiness of the door. 2. Small window! 3. This bevel is VERY important because of the lighting. I would rework this piece a bit to match the concept so when the lighting phase…
good point about the ground pipes not matching up with the style of the ceiling pipes. I'll have a play around with some more uniform spiral patterns around the base to counter it and see if i can get it more inline with what's going on in the center and the top. As for the lava, i feel the red is just about right…