use to: The same! In the mid 90's! ( but with my first attempts at character modeling in "NURBS" which I was told was for organic modeling. This left hand looks just like my first attempt figuring out a head ) Avid editors retreat licking their wounds and settle for gitn' their fix modeling flying logos instead. :) I made…
Sculpt for katana is finished, the curvature will be added after remesh: Thanks! I wasn't following concept 100%, but do you think it'll look better if it looked closer? I haven't sculpted a blendshape for the expression yet. 100k, but I haven't optimized it yet. I imagine the final will be somewhere around 60-80K since…
Actually yes that's what I was looking for ! Thanks a bunch man ! Hmm but im also wondering how do I get it stay center of the screen when the resize happens, check out the pictures below... 800 x 600 400 x 600 ( notice how the top and bottom of the screen expands up and down while the door stays centered.
That sounds like it may be your problem. The surface topology of subdiv 5 may be too similar to your highest subdiv. Try baking to a lower subdiv (try sDiv 1 or 2) to see if your normal map gets any details baked to it. I assume it will... If that's the case, then the curvature you want to retain from subdiv 5 will have to…
A random bear I made one day: This knight guy that I made a while ago and then stopped working on. I think he's a little over 8000 triangles. This was also my first attempt at texturing something in photoshop! That was part of the reason I stopped working on it: And the current state of that Gum model I was working on oh…
You can get this computer off newegg for under $700: AMD 64 X2 6000+ 3.0GHz Socket AM2 ASUS SLi-Ready Mobo 2GB Mushkin DDR2 800 Geforce 8800GTS 640MB My personal suggestion is, if its for gaming, shy away from Quad core right now, thats an extra $100+ for something that isn't going to be used. If you have the money, go for…
for 8000 tris its looking pretty good. The poly flow is good too. You do have some unnecessary cuts that I can see, like the crotch area. I would also think about some kind of texture for his shirt to separate it from his skin
[ QUOTE ] The enemies start shooting at you from such a distance that most of the time you're fighting 10-pixel tall characters. Unsatisfying. Especially with all the vegetation I find myself often just firing in the general direction of things and hoping for the best. [/ QUOTE ] Yeah, I got the exact same thing. I played…
Thanks for the tips. So what about say the pillars, would they need to be made to the grid? Say the room length for example, should it be a set number like 1024 units long, or can it really be anything up to that as long as it is by the power of 2? I mean, would it be wrong to make the whole scene something like 800 units…