Temple of Syrinx - Final Submission Scene Description As midnight approaches on the Eve of the Red Star, the high priest and his cohort enter the Temple of Syrinx to carry out their arcane ritual of human sacrifice. The chosen one calmly kneels before the priest, waiting to be released from this life and into eternity with…
this last pic is looking real good :) . The main thing that I'm finding eye catching now is the lack of foreground and the absolutely flat road. Perhaps just some simple touches like a fire hydrant in the foreground and some litter on the road eg some cans and stuff would break up that flatness, also raising the camera up…
Hey everyone, Thanks for the support. We have more than 200 demonstrations happening over the course of the event and all are within plain sight The other similar events who have followed since we have been doing this are lucky to have twenty and are shorter in duration. Every penny made goes into these shows. It is an all…
Hi Max3des, sorry for the silence here, we have been moving house and I started full time work at a studio as a Tech Artist! So, yes, I have been working away at HSD during my commutes and managed to make major improvements but I want so much more and it will take time to intergrate it all. I'm basically a crowd pleaser…
Like mentioned before for the alleyway you need to match your reference closer in order to capture the look and feel from the concept art. The sci fi corridor looks boring, there is too much repetition in the greeble on the walls. The floor planes look very simple shape wise. Its very brown like games from 2006. Look at…
Thank you m4dcow, it's very helpful for me, so i keep going on your discoveries to solve the Normal and the Backface problem. - For the Normal : We need to render with a Ortho Camera. * Face Down the camera to match the World Space Axis with a plane's tangent normal (Camera set to Ortho) Then we change the Shade Mode in…
Epic will likely get my business from now on, if only because they actually have curation. Any games I make will likely go there first as well. Valve are notoriously lazy in the way they handle Steam, and try to automate as much as possible. They've been actively harming the Indie market for a long time now with such…
Im really against all this cylinder crippling. Why would you want to get towards 6 sides on a cylinder, the polycount is perfectly fine. 6 is a hexagon, thats not even close to being round. I dont see why so many people take this so far. Nothing in 3D modeling is as ugly as a supposed round shape having too few sides. Also…
I think it looks pretty good as is, but there are some things to fix. The things I noticed: - It doesn't look like it'll tile well. It's dark in the center and light around the edges, make sure you test with with at least 4x4 tiling on a wall. A texture like this would only ever be used in spots where it could be tiled. -…
Yeah you're absolutely right, sticking with one thing is something I really am trying to improve on. I also recognized how much I needed a full scene, which why I put the PipBoy on the backburner. As much as I wanted to work on it, one small hero prop won't land me a gig. Plus the Defiant and PipBoy while being my own…