For a "big proponent" of indie development, you sure do have a weird attitude to actual indie devs trying to sell their games. Crayon Physics Deluxe won the IGF grand prize. Valve liked Cogs enough to include it include it as part of their Portal 2 ARG. Kieron Gillen called VVVVVV "great". If you don't think these are good…
I couldn't tint spec color of non metals (Cloth, skin, etc) on stylized models with metalness. Colored spec reflection isn't needed for most things realistic though (except fringe materials). Comparison above by @EarthQuake http://www.marmoset.co/toolbag/learn/pbr-conversion That second point in the cons of the metalness…
I am in the same boat as you trying to learn PBR for UE4. My main concern right now is how to practically do a roughness map. I read somewhere that is the same thing as a gloss map but inverted as black becomes white and white becomes black, is this a correct assumption? also I never used gloss maps so i got no idea where…
unity is yet broken and incomplete there are to many flaws to call it even a editor. For example there is not yet a selection box (is comming though in the next version). Mac and winows version are to different (you can't write editor script panels under the mac version) and the most irritating thing is that you can't…
Going to echo Joopson, get rid of the Daedric font used for runes and make your own. They're very recognizable as something you didn't make, especially when you're using the "O" (the letter that happens to be really huge on every copy of Oblivion you'll find in stores) right in the middle of the weapon. Also, sure those…
GCMP: "the license was given to the original program owner and therefore is not transferrable" That sounds to me like either Cubase fucked up (possible), or you bought a NFR copy - which would be a crime by the person who sold it to you. Doesn't matter, though, I was going on the information you gave me. And it's got no…
Nope, don't think so, I'm never going to be an artist I realise (always going to be in design), so I'm not trying to imitate an artist's workflow. My aim is just to improve my modelling and texturing for personal gain so I feel I can do that by just making the high poly, texturing that and setting it up in a scene with…
Update, added some green ~ (some bush are just randomly placed to check the color composition) There's still a lot of props to do (trash bin,air con, lamppost, some grid etc~ ...)and some area to define. I'm trying to "inject" some more sci-fi feeling into the image without going the gribble orgy way. And according to…
Thanx everybody :) I'll mainly gonna match the concept and its gonna be alot cozier aswell. ;) I'm also still trying to com up with a story. I'm deciding wether or not I should give it a Soviet touch or something in that direction. Not sure yet, still brainstorming in that respect. The point regarding the scale of the…
hey guys, it makes me sad to say that i wont finish this in time. But i really really do want to finish this either way. So if i tend to post some pictures now and then. please do push me in the right direction. today i started to redo my blockout and finished it. tomorrow i'll try to begin with some HP stuff and…