Suspect you're a Maya user. These are supposed to be great, I always meant to watch them, but I'm all Max these days. http://www.digitaltutors.com/tutorial/3414-Python-Scripting-in-Maya
Never mind, figured out a solution. Simply rendering out eight cameras into eight folders in one batch, then running a php script to combine and organize those images into a spritesheet.
The following tool is also helpful. (Based off of the 3dsmax Align tool) http://www.creativecrash.com/maya/script/align-tool [ame] http://www.youtube.com/watch?v=ELwvwM28I8g[/ame]
Hi. If you feel the need to do some custom processing per pixel on a layer in GIMP, you can write a script based on this template: http://pasteall.org/75873/python
Get nex moddeling tools they help a lot already. Best would be if you know someone who works with it all the time and helps you with getting the right scripts and plugins.
If I was a betting man I would guess early-mid June. Havok script is not in Vision.. Currently vision has its own lua compiler with a full debugger included!
Your best bet in Maya is to make an ao shader and drop it on your model then bake. I think I saw a script at some point on creative crash that simplified the process.
There's always this script; http://www.mariussilaghi.com/products/smooth-edges Or select the loop and use FFD modifiers...not quite the same feel though..maybe hiding verts not in the loop will freeze them?
This should work: http://maxplugins.de/max2009_64.php?search=&sort=Author BTW thanks for the heads up. This looks much better than the outliner script I was using before.