xChris: Hey no prob, ask away! :D There wasn't a hard polycount number set, I had to adapt depending on what type of model. For example the London Monitor is pretty much by himself in an arena so I could give about 35k polys. Things that would only be in cutscenes could be pretty high. Weapons have to work in pretty much…
btw just wanted to jump in and say: iAnimate does cost much BUT you can still do just one workshop which costs 1000$ and save up again and do then next and so on and so forth.. Something you cannot do at Animation Mentor. At AM you can pay every three months if you want to, which is about 800$ a month, but you cant do the…
It's a nifty little creature, but I feel you can really push the texture either more stylized or more realistic. Currently there is very little material differentiation between skin, teeth, spikes, etc. Try an gradient map ao bake overlayed to direct the eye towards specific parts of the model and to de-flatten the…
use to: The same! In the mid 90's! ( but with my first attempts at character modeling in "NURBS" which I was told was for organic modeling. This left hand looks just like my first attempt figuring out a head ) Avid editors retreat licking their wounds and settle for gitn' their fix modeling flying logos instead. :) I made…
Sculpt for katana is finished, the curvature will be added after remesh: Thanks! I wasn't following concept 100%, but do you think it'll look better if it looked closer? I haven't sculpted a blendshape for the expression yet. 100k, but I haven't optimized it yet. I imagine the final will be somewhere around 60-80K since…
Actually yes that's what I was looking for ! Thanks a bunch man ! Hmm but im also wondering how do I get it stay center of the screen when the resize happens, check out the pictures below... 800 x 600 400 x 600 ( notice how the top and bottom of the screen expands up and down while the door stays centered.
That sounds like it may be your problem. The surface topology of subdiv 5 may be too similar to your highest subdiv. Try baking to a lower subdiv (try sDiv 1 or 2) to see if your normal map gets any details baked to it. I assume it will... If that's the case, then the curvature you want to retain from subdiv 5 will have to…
A random bear I made one day: This knight guy that I made a while ago and then stopped working on. I think he's a little over 8000 triangles. This was also my first attempt at texturing something in photoshop! That was part of the reason I stopped working on it: And the current state of that Gum model I was working on oh…