@Udjani - Thats a bug on polycount currently, introduced by the latest Vanilla update. It happens when you make a new line in your post. It basically makes 2 new lines. Check out the last post here: https://polycount.com/discussion/167852/bugs-we-got-em/p6#latest
In my modifier stack all I have is an editable poly at the bottom and an Unwrap mod on top. https://polycount.com/discussion/167040/3ds-max-easiest-way-to-select-loop-segment This thread explains how to turn stepmode on, it goes off once u switch component mode or add a new modifier. Is there a hotkey for turning step mode…
Did you search? Came across this searching "unity topo terrain"https://answers.unity.com/questions/788782/turn-a-terrain-into-a-contoured-map.htmlhttps://forum.unity.com/threads/real-world-topographical-data-for-terrain-height-map.167193/
Welcome to Polycount! A blockout is a good way to start. Do a search for trains, I know there have been posts about them in the past. Synaesthesia comes to mind, but I'm sure there are others. https://polycount.com/discussion/169699/emd-sd40-2-florida-megascans-environment
Hey guys how are you? It's been a long time since the last update but I was really busy, the situation in Iraq still isn't good and we are protesting against the government to get our rights for more than 50 days, more than 350 people killed and around 16000 injuries, But I'm trying to get this work done when I got free…
The general rules say to make your images reasonably compressed jpegs I believe, but only the sketchbook rules say to downsize to 1600 first. That's because sketchbooks can get huge over the years and they're mostly image posts from the OP, would take forever for people to load them if not for the size limit.
Work and save like a Trojan, build up your savings then take a 12mth sabbatical too devote solely polishing your art. This is not an off the cuff piece of 'tripe' by the way, I've known artists that have exercised a similar regime which had proved successful in terms gaining remote work and/or paid full time industry…
>I bet
it's your IOR map. This is a float value in V-Ray, so an 8bit bitmap will only
apply 0-1 IOR. Did you export a 16bit file? Tried,
doesn't seems to make noticeable changes (unless there are some additional
switches in 3ds max map settings that also should be tweaked to make in work).
Though I also suspect IOR map to…
Yes, I am talking exactly about this workflow: https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1 I came from Max to Maya to Blender. In blender you also can keep your booleans as modificators and change amount of edges later, that is main reason why I decided to…