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Re: Maschinen Krieger Mech
Reply by
Pedro Amorim
·
Feb 2015
·
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3D Art Showcase & Critiques
Less reflection makes for a better render. Make the surface more matte :)
Re: Character Concept Voting for May 2014
Reply by
Dimfist
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Apr 2014
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3D Art Showcase & Critiques
I'm down for a monster or a hard surface one. Keep em coming.
2 results
Re: Adding a circle hole to geometry?
Reply by
BARDLER
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Nov 2012
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Technical Talk
That is what I do, or boolean and clean up if the surface is oddly shaped.
Re: Question about baking normal from multiple highpoly
Reply by
dzibarik
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Mar 2015
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Technical Talk
you can also push the cage really close to the horisontal surface.
2 results
Re: ArenaNet Art Test
Reply by
CSOConnor
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Mar 2014
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3D Art Showcase & Critiques
here's another shot with some more surface details and updated feet...
Re: Displacement map creation in Photoshop
Reply by
Eric Chadwick
·
Jul 2013
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Technical Talk
Best way is to sculpt the surface in Zbrush/Mudbox/3Dcoat/WorldMachine/etc.
Re: Demon Creature - WIP
Reply by
Stambot
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Oct 2017
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3D Art Showcase & Critiques
Off to an awesome start! Are you doing the hard surface stuff in zbrush?
Re: Image Heavy-Textures, props, and Personal - First Post (sorta)
Reply by
StefanH
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Dec 2009
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3D Art Showcase & Critiques
good stuff.. i enjoy your handling of rocky and stony surfaces
4 results
Re: Halo Strato Sentinel
Reply by
Urbanoutdoorsman
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Aug 2010
·
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3D Art Showcase & Critiques
Excellent surface control and your details are very balance throughout the model.
Re: My Character Work
Reply by
JimmyRustler
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Jan 2015
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3D Art Showcase & Critiques
Equalist gloves next, so time to practice some hard-surfacing.
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