This is incredible work guys! The Divison is one of my favorites in terms of visual consistency and image quality. I would've guessed that these details were material-layer blended using vertex colors applied only to the bevel. Basically an inner edge that is vertex painted and guarded by the actual non painted bevel…
Well, you can't deny that the iPhone completely revolutionized the cell phone gaming market. This was a list compiled by game industry executives they don't care about people who made eye bleeding graphics that appealed to the niche hardcore gaming market - they care about expanding into untapped markets and making money.
Genius! i think this might be the solution i was looking for!! its a lot better then nothing! and it will allow me to animate the parts i want separately form the purchased animation! then I can imagine that MechAnim can blend the masks together! Thanks you so much! i think this will work out!
Oh, i cracked my skull open when i was five. Sure as hell isn't very fun attempting to walk up stairs with a bleeding head. I fell like..10-15 ft backwards, landed on my head, right on some fucking cement. Snap, Crackle, Pop.
What I've noticed about AO on the diffuse is that nearly all companies tend to make the blank space the same brightness as the rest of the mesh. It's a bit harder to read when editing but probably a good idea seeing as mipmapping can easily result in bad bleeding with those dark colours you've got there.
very cute - sounds like a good blend of breeds. Please be sure to socialize her plenty and train her. Then she'll grow up to love people and dogs Toys wise be sure to get a Kong, but anything will do for toys really. There's lots of fun to be had with training games like hide and seek.
[ QUOTE ] I have NEVER seen any crit on Polycount that was that flat out mean. Never. You weren't there when Samurai was still making his rounds, eh? [/ QUOTE ] LOL, nope, I don't remember him. Oh well, everybody has their opinions. God bless them all.
That's probably close to how I'd do mine... I probably wouldn't use a hemisphere though, I'd just use more flat plane sprites, because that way you wouldn't get any hard polygonal edge angles showing up, it'd all be smooth alpha-blended edges.
woah, I almost made a joke about drinking DOUBLE malt, that would of been twice as many malts than the situation deserved! edit: hehe, I knew I was talking nonsense when I posted, I looked it up in Wikipedia and now I know there is Single Malt or Blended.
Another point, your UV shells are too close together. If the colors are similar enough, you won't get any problems. If they're different though, you'll get bleeding from one to the other, as the model recedes in the scene (like say, backing up from a pickup weapon). Some pics.