@UncleFantazmo Ok. The face is almost done. I'll move on to the hair soon. @DB3D Thanks man. I think the topology works though. I tried some facial movement, they can morph accurately Going over the face and emphasizing some defining facial details
Starting in the face: https://imgur.com/2lhnEyC Let's throw some hair on there: https://imgur.com/qjs2X10 Figuring out the pose and arm musculature: https://imgur.com/ryCdTsG Let's slap some accessories on there: https://imgur.com/AuNTdTx Figuring out the face: https://imgur.com/RWS7cBI
The face of the pilot with the American flag backdrop looks Asian, but the samurai's face looks Caucasian. I agree that your vehicles look a lot better than your characters. I didn't even click it until JTerry mentioned, because I ignored the squished image.
I re-sculpted the face entirely and it's looking better I guess. Thank you for the tip: I set ProjectRange to -1 and it projects perfectly now. However, can you please explain what you mean by the above? How can I flip the faces?
The face of the girl is cool and interesting but the eyes are too much in the head, makes it look a bit creepy. The helmet looks funny, reminds me of a bag with holes to hide someones face. Second head is just great. The sulpture looks a bit muddy but i guess that is the style.
Looking great. My only minor complaint is that the face of the helmet is sort of boring looking. I know Nightmare doesn't have the most complex helm in SC2, but you're free to do whatever you want with your version. Maybe an angry demon face thing?
For next time since you already made the piles, looks like maya? Is there a similar copy option in maya as in 3dsmax where you can clone an object and instance it so that you can then "edit", the "original" mesh and also be editing the entire pile so that, this situation you speak of with the "ugly-unoptimized meshes", are…
Everythings cool but why she has a beach ball on her head ? Hair is all about layering and contouring the face maybe try a few different thing like showing more of her face , create contrast between main hair and tail , break the even outline create overlaps
Texturing WIP I'm not really happy with the face so I'm gonna rework it later. After texturing the face, I will start doing his hair & beard, it will be the most challenging part since it's my first time with hair (Hair & Beard in the images above are just for a preview, not for game at all).
I'm speechless looking at her face, it looks like a super clean nextgen all spec and sss shit... but it's a simple diffuse. Really beautiful. The geo is perfect, the hair don't look slapped on, they seems to collide with the face, even the protuding mouth work with the poly angle. You're really gifted.