lol, the more threads like this i read, the more i believe that americans are idiots when it comes to running an office. if you're contracted 40 hours a week, and a certain amount of pay for that time. work your 40 hours, then fuck off home and don't come back until next week. simple. if your boss says "you have to achieve…
@Polygoblin: I'm wondering if they're having issues with this board. When I checked the voltages right after I set the system up, some of them were higher than they needed to be despite the [AUTO] settings. My RAM was [AUTO] set to 1.7v when it shouldn't be higher than 1.65v, so I quickly fixed that manually. Between the…
An albedo should typically not have any lighting information in a modern PBR pipeline. If you want to account for shadows in ambient light (or shadows within shadows) you should use an AO map, which is typically loaded as a separate input so it only applies to the diffuse ambient contribution. Otherwise you get this…
Finished painting bump maps since. Painting color maps next. @Dataday Nope,will be painting all my textures in Blender.U can create layers exactly the same way in Blender.There is an addon in the user preferences window in Blender called Paint:Texture Paint Layer Manager.If activated,u get a layer section in the properties…
In my experience, having a perfect bake without any artifacting is very difficult to achieve. You can sometimes cover it up with a trim piece or intersecting geometry, but in your case, your assets are out in the open. A few things to do are to really try and maximize your second UV set to the best of your ability. The…
Instead of simply posting a statement to say LOL U GUYS R ALL WRONG. How about actually showing some examples? Much work has been done, and if you've read the thread you will see how obvious the problems are. Getting better results baked in max and displayed in maya? Maybe if you've got a custom maya shader synced up to…
It pretty much boils down to three main skillsets- Visual heirarchy - Organizing data visually, so the user catches all the important elements at first glance. A good UI has to be Informative, but that doesn't mean slapping help text and popup hints all over the place. Clear, simple phrasing and visual metaphors can get…
1. how do you set max up so you can see alpha clips in the viewport? i can see it when i render....but not in the viewport. 2. do i have to have webspace to get an image on polycount? or can i just browse and upload from my computer? thanks folks!!!
Really stellar environment, loving everything I see here, from lighting to the materials. The set dressing is really effective as well, congratulations! I really want to emphasize how much I'm really loving this lighting, I can feel the warmth and the cozy vibe of a small village. I like how you controlled how dark the…
I got the 150 pass; the one that gets you into everything except any master classes. They now have a paypal pay later feature with (i think, don't quote me), but the first 6 months there is no interest. I still haven't paid a penny for my ticket yet. I really hope people see this and post; I remember someone made a thread…