There a lot of tougher elements in this environment, especially for a newer artist. It is possible to nail though, good luck. Interested to see more, specifically that door.
It's like AO, but applied to the normals. AO is an scalar... Bent Normals have 3 components ( XYZ ). The bent normals represent an unoccluded direction Visually speaking: or The bent normal will be the average of the unoccluded directions, as simple as that. However, there are some problems with this technique... See this…
Tim, this is B. Man you already finished your second environment. Its looking really good considering how fast you finished this one. Looking forward to seeing more in class.
WHS status: Still in progress. These things move slow. Portfolios are still welcome. I look and save them all. If you don't get a response don't worry.
Spent the last 12+ months working for Asylum Entertainment on the game IdentityRPG. But sadly let go with little need of an artist right now. Rest of my work can be seen here https://www.artstation.com/jade77 Contact: leetperkins@gmail.com
Started to work on a floating island concept with the advice of a friend, I'm going to try and finish this with the least amount of assets as possible. I have the heightmap and the masks for now. I should be able to reuse some of the vegetation from previous projects.