Thanks to Axios for giving me one :) I wanted to give back by sharing the two additional keys I got, first two to use them are lucky, I also encourage you to share your two keys here :) The keys: 3770F300EEE2401E87BB C9402842DC47474E8E92 Vindictus' homepage(in case you didnt know): http://vindictus.nexon.net/
The second head is a huge improvement over the first, scumworks...looks like you're getting the tools down. It looks like you aren't mirroring your sculpting. This is a huge advantage so you can get the shapes down and then turn it off to create asymmetry. Just look to the right in the tools window, and in the mirror axis…
I think I've got everything fixed now. It's fully playable and the skeleton has been reskinned. There are less joints now so it runs quicker. ALso got the ragdoll working pretty good now after some tweaking in KAT. I had to export with Maya settings to "Z" up temporarilly in order for the animations to blend right. Using…
that transmographier modifier looks nice, Rob I coulda sworn bobo had a script to do this or something... just mirror your transformations along an axis and find a threshold of the position to find what points to modify on the other side... Anyway, thanks for the link that modifier looks pretty robust :D
I would check your hand is attached to your arm, not your ass, inside of which another part of your body seems to be. If you want to try and make smart comebacks, make sure you at least say something else worthwhile during the thread. I have no idea why someone would care when they ask how to model topology for a tube that…
Seems if you just set up a quick one-point perspective it will be fine. You might have ignored it till now, thinking there is none, but it's mostly likely behind the subject, like this: http://www.thegnomonworkshop.com/img/gallery/gallery_pops/robertson/robertson_e.jpg Draw a line for the height of your circle, lines to…
So animating an object with object space is pretty much the same as is with tanget space (leaving out the shader complexity ofcourse). Wonder why this misconception is so widespread (must be like the "triangles screw everythign up in zbrush" issue lagging on), people must have just heard about it and never actually tried…
I think if you go the Options tab of the Grid and Snap Settings, and check on Use Axis Center As Start Snap Point, you'll probably get something close to what you're looking for. Without this turned on it will snap the placement of your cursor to whatever. It defaults to off making snaps near useless.